I would suggest a period of 6 seconds between when it can trigger again.
I've noticed over the years that these types of traps have a number of quirks, the AOE ones especially. If you have summons (like almost everyone) an aoe effect your summon triggers will cause it to go back to you. But if there is a mob on the other side of the trap, your summon will turn back around to go after, it, triggers the trap, back to you, back to mob, rinse, repeat until death. The trap that is right on the other side of the transition in the Slaver Tower basement in the UD is a good example of this. That one triggered about 32 times inside of two rounds for that behavior.
Or sometimes a trap glitches out and triggers an infinite amount of times at once. Like this:
Now, I get dying to traps. If you're running a dungeon without a rogue after server reset, on you. On me to some extent. But I don't know in this screenshot if that trap would have continued to trigger until my PC died, whether they had 60 hp, 120 hp, or 500 hp. I certainly wouldn't expect there to be four traps laid perfectly on top of each other to look like one.
Yeah, I died, a little disappointed, but I've not liked how the infinite trigger traps have worked for a long time. And this one is a new behavior.