[MEGATHREAD] Fixture Limit Reviews

Feedback relating to the Models, Tilesets and Areas of Arelith.


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Chiana
Posts: 40
Joined: Tue Mar 14, 2023 6:35 am

Re: [MEGATHREAD] Fixture Limit Reviews

Post by Chiana »

Area Name: Underdark (Undrenzee) Hidden Cove
Area ResRef: ar_hiddencove
Fixture limit current: 60
Requested change: 90

It's a quarters, and a really neat one to... also make it a rest area like most other quarters

Edit by DM Wake: Note that the fixture limit had already been increased to 120. 6/19/25

Idas
Posts: 4
Joined: Fri Jul 30, 2021 3:41 am

Re: [MEGATHREAD] Fixture Limit Reviews

Post by Idas »

Removing this one

Last edited by Idas on Thu Mar 27, 2025 11:01 pm, edited 3 times in total.
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DeepWebAssassin
Posts: 116
Joined: Tue Mar 14, 2017 9:33 am

Re: [MEGATHREAD] Fixture Limit Reviews

Post by DeepWebAssassin »

Area Name: Sibayad (Town) The Golden Alleys (Assassin's Guild)
Dimensions: 5x4
Area ResRef: ir_sibassaguild
Fixture limit current: 5
Requested change: 30

Being able to put down a table/chairs, a couple of crafting stations, a message board, and some bookshelves would go a long way to having this place actually function as an outpost for the Guild. As it stands, it looks very weirdly empty and makes the space awkward to try and RP in.

Areas like this can be used to cultivate vibe and facilitate RP for the factions they serve as a space for. As it stands, that's not possible to do with 5 fixtures (especially considering the room is just flat out 100% empty by default).

Edit by DM Wake: Note that the fixture limit had already been increased to 60. 6/19/25

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cobber
Posts: 3
Joined: Tue Apr 01, 2025 5:17 am

Re: [MEGATHREAD] Fixture Limit Reviews

Post by cobber »

two areas, both connected

#1
Area Name: Bendir Dale (Greyhammer)
Dimensions: 8x11
Area ResRef: meregoswines
Fixture limit current: 60
Requested change: 90-120

This is basically the greyhammer area and is shared between both quarter owners and the dale as a whole so having more room outside would allow the two quarters and shops there to add fixtures / or swell things up for player events temporarily.

Edit by DM Wake: Fixture limit increased to 75. 6/19/25

#2
Area Name: Bendir Dale (Greyhammer) House (also maybe change this to Houses because its more than one house)
Dimensions: 7x11
Area ResRef: bendirdalegre001
Fixture limit current: 60
Requested change: 120

This is two whole houses - one of which is a guild-ish house for multiple people. Definitely needs at least 120 split (for 60-60) between them.

Edit by DM Wake: Fixture limit increased to 120. 6/19/25

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Yensent
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Re: [MEGATHREAD] Fixture Limit Reviews

Post by Yensent »

Area Name: Upper Shyr (Meadows)
Dimensions: 18x15
Area ResRef: ir_rivlandplain
Fixture limit current: 10
Requested change: 20-30

While partly a wilderness area, the western bank/area has been used for a good bit of RP for a particular faith group. Anytime I move my ritual things here I am fearing a reset, as the area has been 10/10 for so long.

Edit by DM Wake: Fixture limit increased to 20. 6/19/25

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Minerva De’Arte

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Re: [MEGATHREAD] Fixture Limit Reviews

Post by Stinky Dragon Podcast Enjoyer »

Area Name: Minmir (Hills) Church of Bane
Dimensions: 16 x 10
Area ResRef: ir_templebane
Current Fixture Limit: 120
Requested Change: 200

Considering everything that's gone on in the past two months for the Banite Faction, I'd like to request a Fixture Limit increase on this area to allow some wiggle room for decoration/roleplay, especially as there are ALOT of people using this area.

Edit by DM Wake: Fixture limit increased to 180. 6/19/25

For Sound and Silence
Posts: 48
Joined: Fri May 16, 2025 4:53 am

Re: [MEGATHREAD] Fixture Limit Reviews

Post by For Sound and Silence »

Area Name: Arcane Tower (Warden's Hall)
Dimensions: 16x7
Area ResRef: wizguild_wardens
Current Fixture Limit: 60
Requested Change: 280-300 (120 for quarters according to size, 120 for the open shared spaces, 40-60 for all of the small rooms)

This area has ...

  • three open living spaces (a commonroom, a backroom, and a workroom)

  • one jailcell

  • two small study/meeting rooms

  • two small rooms (a miscellaneous room and a storeroom)

  • five quarters (two small 1x1, two medium 1x2, one large 3x3)

With a 60 fixture limit there is absolutely no way that anybody can decorate or make this area player-unique without stepping on the toes of everyone else.

Edit by DM Wake: Fixture limit increased to 200. 6/19/25

For Sound and Silence
Posts: 48
Joined: Fri May 16, 2025 4:53 am

Re: [MEGATHREAD] Fixture Limit Reviews

Post by For Sound and Silence »

Area Name: Arcane Tower (Foyer)
Dimensions: 6x7
Area ResRef: wizguild_lower
Current Fixture Limit: 60
Requested Change: 80-100

This area has...

  • one large main room

  • two medium siderooms

  • two medium classrooms

I don't think it needs a lot more for the limit, but it would be nice to have a little more wiggle room for people to decorate the sitting area, the siderooms, the classrooms, and the fountain/shop area.

Edit by DM Wake: Fixture limit increased to 75. 6/19/25

For Sound and Silence
Posts: 48
Joined: Fri May 16, 2025 4:53 am

Re: [MEGATHREAD] Fixture Limit Reviews

Post by For Sound and Silence »

Area Name: Arcane Tower (Hall of Alteration) Menagerie
Dimensions: 8x8
Area ResRef: arctower_menager
Current Fixture Limit: 60
Requested Change: 80-100

This is another wide-open space with a lot of room to support players doing interesting things with fixtures, such as creating mystical gardens and artistic displays. However, having any form of density in the area as it stands appears difficult. It would be nice to be bumped just a little higher so that players can feel encouraged to grow into the space.

Edit by DM Wake: 60 is enough fixtures for the area. Fixture density should be kept low here.

Ping14
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Re: [MEGATHREAD] Fixture Limit Reviews

Post by Ping14 »

Area Name: Guldorand (Fortress City) Scrivener's Keep
Dimensions: 12x5
Area ResRef: guldcitylibrary
Current Fixture Limit: 80
Requested change: 120

The Scrivener's Keep has 2 quarters in it with 7 fairly interesting but empty rooms that can be used for RP purposes. Currently its 73/80 with the unoccupied quarter still having only 1 fixture. The place could really use more PC made bookshelves and furnitures. Currently there's no active faction RPing there (There's only me currently! Others are playing other toons.), but I do pull people there from time to time in hopes of getting some interest in the place (and maybe find recruits! =D). Still a few empty spots to fill and the quarter to furnish. It would be nice to be able to add more since it holds two rentable quarters for personal use.

EDIT: Also, there are three sit positions there that are janky, I would post a screenie if I could, but I am on my mobile (as I always am). All three are inside the rentable quarters, it would be nice to maybe just get rid of them. Thanks!

Edit by DM Wake: Fixture limit increased to 90. Precedence for fixtures should be given to the quarters in the area. 6/19/25

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DM Wake
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Posts: 590
Joined: Sun Jul 19, 2015 5:16 am

Re: [MEGATHREAD] Fixture Limit Reviews

Post by DM Wake »

I've been given the go-ahead to keep up with this thread and do fixture adjustments. I've gone through the recent requests and made adjustments.

Chaoshawk
Posts: 25
Joined: Wed Oct 17, 2018 3:59 am

Re: [MEGATHREAD] Fixture Limit Reviews

Post by Chaoshawk »

Area Name: Sibayad Outskirts Guildhouse
Dimensions: 8x5
Area ResRef: ir_siboutcvg
Current Fixture Limit: 80
Requested change: 120

This property is quite large and with the current fixture limit having been reached, it still feels fairly empty, especially on the ground floor. As the new quarters in Sibayad each have a 140 fixture limit and are smaller than this quarter, an increase would be appreciated

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La Villa Strangiato
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Re: [MEGATHREAD] Fixture Limit Reviews

Post by La Villa Strangiato »

Area Name: The Boreal Keep (Maze Entry)
Dimensions: 7 x 9
Area ResRef: ar_and_ftower
Current Fixture Limit: 60
Requested Change: 75

Seeing as this area is used for a lot of "artifact RP", I think a slight increase to allow for signs, moving stuff around, or adding things would be very nice.

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