For a pure fighter (no cross classing), make it so that the AB (and possibly even damage from weapon spec) applies to all weapons, not just the one chosen. This will really support the "master of all weapons" idea. As it stands, it is rarely advantageous to switch to different weapons, partly because of these feats. In the future you could add more physical type damage resistances to specific monsters to make a pure fighter even more alluring.
Though I do not know if this is scriptable.
Fighter: Weapon Focus
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Re: Fighter: Weapon Focus
It's not, sorry 

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