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RED GANOT wrote:STEP 1: Stop being scared of conflict.
I first read that as "getting the bear or badger to disarm traps," and was wondering why the hell bears have disable trap.SwampFoot wrote:I've actually not had a problem getting Bear the Badger to disarm traps on his own. Sometimes it takes a minute for him to spring into action but he gets it done. After the trap is gone its a simple matter of clicking the locked object to get him to open it.
As far as speech... what would a badger say? "I don't give a sh*t!", probably.
-companion *The badger ignores the guard who is making threats to step on it*SwampFoot wrote:
As far as speech... what would a badger say? "I don't give a sh*t!", probably.
This. plz plz plz.The Kriv wrote:I made this suggestion in the old forums, perhaps it's time to revisit it again.
I used to play on a server that had a non-drop item named "Animal Control Widget"
what this item did was a couple of cool things.
1) it would "CALL" your animal companion or familiar TO you. Why? exactly for the reason the OP stated. You could make your companion 'STAY' ... then move to a position, avoiding danger, or keep it away from accidentally aggro'ing something bad... then you activate your "Animal Control Widget" your cursor turns into a target, which if you click on yourself, your companion/familiar pops to your side.
2) If your animal companion is 100% Health, you can 'store' your animal companion/familiar in the Widget... Why? well, since you can only 'call' your animal companion once per day, but you have a reason to send it away, or if you have to go somewhere that doesn't allow "companions" you can activate your Animal Control Widget, and it turns your cursor into a Target. THIS time, you click on your companion/familiar and it disappears (Rp'ed as sent away temporarily), then when you want to call forth your companion/familiar... you activate the widget... then target the GROUND, and your companion/familiar re-appears.
-this would be VERY handy on Arelith, especially if you are HIGH rest, and want to re-call your companion after dismissing it for RP purposes.
what the companion DOES NOT do, is call forth a companion if you did not "LOAD" the companion INTO the Widget FIRST... also... you CANNOT load up your widget if you companion is not 100%/FULL HEALTH. -this means that you cannot use the Widget to call a companion more than once... and you cannot infinitely call a companion if it dies in battle etc... you can only CALL the companion with the widget if you FIRST loaded the companion INTO the widget. (see how that works?)
Definitely was an AWESOME tool for RP for players that like to RP with their familiars/companions, and it doesn't tie your companion to the "REST" function... and helps keep your companion out of trouble, and/or "STUCK" on a far side of a transition in a large area.