Handcuffs - Detailed Suggestion

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CookieMonster
Arelith Supporter
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Posts: 490
Joined: Mon Sep 08, 2014 4:41 pm
Location: England

Handcuffs - Detailed Suggestion

Post by CookieMonster »

The Item 'Handcuffs' has two Unique Properties Menu.

Use on Self :
- Create Key
- Assign Faction (For Keyless Entry)

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Use on Target :
- Opens Dialog on Target Character
"(Character Name) is attempting to Handcuff you. Do you comply or do you resist?"

Comply :
- Target Character becomes encumbered
- Target Character gains +50% Spell Failure
- Target Character cannot equip items
- When Target Character attempts to access a Dialog (Such as using a Book, a Lens or Character Custimisation) a new Dialog opens
"You cannot do this wearing Handcuffs, try to remove them?"
"Pick Lock" "Break Lock"
(Lock DC and STR Check varies [Explained Below])

- If Target Character Comply, Item Handcuffs is Lost. Use of 'Talk-To' upon Target Character for those who possess a Key or Keyless Entry opened Dialog.
"Do you want to remove their Handcuffs?"
"Yes" "No"

- If Handcuffs are Removed by User, or Keyholders then Handcuffs are returned to their inventroy.
- If Handcuffs are removed by Target, Handcuffs are destroyed.
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Resist :
-Target Character and User become hostile. (The action is considered to be acceptable RP Grounds for the Target to respond to the Users attempt and engage in PvP.)

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Handcuff Creation - Bronze, Iron and Steel

Bronze - 10 Casting Molds, 10 Bronze Ingots, 1 Hold Person Scroll : Lock DC 20 / STR DC 15
Iron - 10 Casting Molds, 10 Iron Ingots, 2 Hold Person Scroll, 1 Charm Person Scroll : Lock DC 40 / STR DC 25
Steel - 10 Casting Molds, 10 Steel Ingots, 3 Hold Person Scroll, 2 Charm Person Scroll, 1 Dominate Person Scroll : Lock DC 60 / STR DC 35
DM Spyre wrote:Someone has watched too much Dragonball Super.
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