NPC guards should react to PC aggression

We will file suggestions here that did not make the cut. Don't expect detailed responses, but the most common reasons are:

  • implementing the suggestion is impractical, or too much work for the gain
  • the suggestion is thematically against our design philosophy
  • the suggestion is too detailed/low-level
    Keep your suggestions broad and focused on RP benefits, please, not detailed suggestions of how to fix everything.

Moderators: Active Admins, Forum Moderators, Active DMs, Contributors, Area Developers, Artist/Animator, Suggestion Moderators

Locked
Shalvenay
Posts: 56
Joined: Tue Sep 22, 2015 2:54 am

NPC guards should react to PC aggression

Post by Shalvenay »

The NPC guards in town react to NPCs aggressing NPCs, but not to PCs aggressing, well, anything? Seems odd that they'd be able to make an OOC distinction -- you'd think that PCs going after non-hostile NPCs would get treated just the same as hostile NPCs who go after non-hostile NPCs, at a minimum!

Of course, we'll need to discuss the consequences of having them get involved in PvP that starts up within the city walls...
User avatar
Mithreas
Emeritus Admin
Emeritus Admin
Posts: 2555
Joined: Sat Sep 06, 2014 3:09 am

Re: NPC guards should react to PC aggression

Post by Mithreas »

Many years ago, before I even joined Arelith, the guards were scripted to do this.

The result was mass murder of PCs...
xkcd.com is best viewed with Netscape Navigator 4.0 or below on a Pentium 3±1 emulated in Javascript on an Apple IIGS at a screen resolution of 1024x1.For security reasons, please leave caps lock on while browsing.
Locked