Local Shout V2, Difficulty Work-around included?

We will file suggestions here that did not make the cut. Don't expect detailed responses, but the most common reasons are:

  • implementing the suggestion is impractical, or too much work for the gain
  • the suggestion is thematically against our design philosophy
  • the suggestion is too detailed/low-level
    Keep your suggestions broad and focused on RP benefits, please, not detailed suggestions of how to fix everything.

Moderators: Active Admins, Forum Moderators, Active DMs, Contributors, Area Developers, Artist/Animator, Suggestion Moderators

Locked
Aelryn Bloodmoon
Arelith Supporter
Arelith Supporter
Posts: 2028
Joined: Thu Sep 11, 2014 4:57 pm

Local Shout V2, Difficulty Work-around included?

Post by Aelryn Bloodmoon »

The main challenge we have is that the module has no understanding of geography, i.e. where areas are relative to each other. We could potentially do something based on area names (i.e. all areas that match "Cordor") but that's clunky and not very good. So sorry, this is in the "more work than it's worth" pile.
Would it be possible to change the DM channel for Party chat to fire on the same script a PC shout does? This would effectively enable local shout without having to figure out how to make the shouts recognize locations, but I don't know if this is harder or easier than that.
Bane's tyranny is known throughout the continent, and his is the image most seen as the face of evil.
-Faiths and Pantheons (c)2002
User avatar
Mithreas
Emeritus Admin
Emeritus Admin
Posts: 2555
Joined: Sat Sep 06, 2014 3:09 am

Re: Local Shout V2, Difficulty Work-around included?

Post by Mithreas »

Within that area - but the request was to have shouts that work for a group of related areas, but not all.
xkcd.com is best viewed with Netscape Navigator 4.0 or below on a Pentium 3±1 emulated in Javascript on an Apple IIGS at a screen resolution of 1024x1.For security reasons, please leave caps lock on while browsing.
Locked