Would it be possible to change the DM channel for Party chat to fire on the same script a PC shout does? This would effectively enable local shout without having to figure out how to make the shouts recognize locations, but I don't know if this is harder or easier than that.The main challenge we have is that the module has no understanding of geography, i.e. where areas are relative to each other. We could potentially do something based on area names (i.e. all areas that match "Cordor") but that's clunky and not very good. So sorry, this is in the "more work than it's worth" pile.
Local Shout V2, Difficulty Work-around included?
Moderators: Active Admins, Forum Moderators, Active DMs, Contributors, Area Developers, Artist/Animator, Suggestion Moderators
-
- Arelith Supporter
- Posts: 2028
- Joined: Thu Sep 11, 2014 4:57 pm
Local Shout V2, Difficulty Work-around included?
Bane's tyranny is known throughout the continent, and his is the image most seen as the face of evil.
-Faiths and Pantheons (c)2002
-Faiths and Pantheons (c)2002
Re: Local Shout V2, Difficulty Work-around included?
Within that area - but the request was to have shouts that work for a group of related areas, but not all.
xkcd.com is best viewed with Netscape Navigator 4.0 or below on a Pentium 3±1 emulated in Javascript on an Apple IIGS at a screen resolution of 1024x1.For security reasons, please leave caps lock on while browsing.