"Path/Gift of the Crafter/Roleplayer/Politician/Scholar etc"

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  • implementing the suggestion is impractical, or too much work for the gain
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Thera
Posts: 191
Joined: Fri Nov 20, 2015 1:24 am

"Path/Gift of the Crafter/Roleplayer/Politician/Scholar etc"

Post by Thera »

Summed up nicely by Orian, from the "Discussion - Choose starting level at character creation" thread as well.
viewtopic.php?f=18&t=5735
Orian_666 wrote:"Path/Gift of the Crafter/Roleplayer/Politician/Scholar etc"
This path/gift would give the player a MoD style xp increase every tick without the death penalties, anywhere from around 5-10xp per crafting point used while crafting, but at the cost of not being able to earn more than 1-5 xp per monster kill (maybe double for boss kills =p) no matter where they are or what they kill, and before ECL calculations. It would cost 0 ECL.
"Arelith isn't about fun - It's about math, and WINNING"
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