Tongue of the Sun and the Moon
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Tongue of the Sun and the Moon
And I noticed Tabletop monks have, at level 17, the ability to speak and understand all languages.
It would be pretty cool if that were implemented here.
Or at least I think so.
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Re: Tongue of the Sun and the Moon
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Re: Tongue of the Sun and the Moon
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Re: Tongue of the Sun and the Moon
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Re: Tongue of the Sun and the Moon
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Re: Tongue of the Sun and the Moon
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Re: Tongue of the Sun and the Moon
1 doesn't mean auto fail, and 20 doesn't mean auto success.
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Re: Tongue of the Sun and the Moon
But speaking all languages-- that is a feat which takes RL months, maybe even a year, of continuous roleplay (because the process of learning must be roleplayed) to undertake (obviously disregarding the languages you cannot learn). There have been few polyglots in the server's history, because it is such a gargantuan achievement. All of which are heavy INT builds.
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Re: Tongue of the Sun and the Moon
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Re: Tongue of the Sun and the Moon

But, yeah, if you want language stuff, just be prepared to put points or effort into it, I guess.
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Re: Tongue of the Sun and the Moon
Alternatively, since it's wording -is- "the ability to communicate with all living creatures", we could simply add another tongue to the table which all creatures automatically succeed interpreting, but only monks can speak.
... that might murder code, though. Go with the first
Griefmaker wrote:Personal choices regarding RP which[..] limit a character in some way[…] should in no way be an argument for changing something on the server
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Re: Tongue of the Sun and the Moon
And looking at my PHB, Tongue of the Sun and the Moon reads:
"A monk of 17th level and above can speak with any living creature".
I don't know what the means precisely mechanically in 3.5, but I would have to imagine its pretty much "When people talk, he/she understands it, and when he talks, people understand him/her" regardless of language differences.
So, actually, an extra language everyone on the server is coded to understand automatically, but you need to be a 17th level monk to "speak" with, would work. But I will freely admit I don't know how hard that would be to code.
And, well, thank you for the interest in the idea, at least. Even "no I don't think that is a great idea" interest is better than "Completely ignored because it is stupid"
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Re: Tongue of the Sun and the Moon
The issue may be with your monk's build, gear or strategies. Monks generally don't have issues solo-ing.Currently at level 10 with a monk now, I am playing one, and I pretty much think the best thing about being a Monk is the ability to run away REALLY fast when soloing doesn't go well.
The class is solid, mechanically speaking. While adding some kind of linguistics bonus as representation of this PnP feat would be a nice perk, the monk class is already pretty attractive.
Re: Tongue of the Sun and the Moon
Languages have an interesting importance on Arelith, because they satisfy the need for privacy among certain RP niches. Good guys, bad guys, races, and some classes all get languages they can speak to one another with. For a player to 'breach the gap' and understand a new language usually takes quite awhile and a lot of RP. And that's only for one language.
Just a few questions for the playerbase to ask. If this ability were implemented as Erin Greene suggests:
Would your (non-monk) character use -languages more, or less?
How would your use of -language change with strangers, or known monks?
If you play a monk, how would you use these languages?
Would you feel this provides monks with an unfair advantage? How would this affect how you play?
I would like to add my own suggestion to the thread, and propose that every 10 levels, a monk is allowed to choose an additional language which they automatically learn. It means most monks will acquire 2 new languages, and pure monks get 3. I'm not sure if this is an ideal compromise, but it does keep languages diverse while allowing monks to bridge the language barrier in their own way.
Re: Tongue of the Sun and the Moon
Monks suck terribly? No.Erin Greene wrote:So in other words, "No, monks should continue to suck terribly and be missing something like 50% of their class abilities".
Monks are ridiculously powerful. If you want build advice I can help.
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Re: Tongue of the Sun and the Moon
Or else the class isn't balanced.
Level 10 should mean level 10 for everyone.
But its off topic for the thread, so I wont go into it.
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Re: Tongue of the Sun and the Moon
Rambling, Owner of All Internet Points, where is it?
That being said, I like Izaich's suggestion.
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Re: Tongue of the Sun and the Moon
New to Arelith? Read this!
This is not a single player game. -Mithreas
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Re: Tongue of the Sun and the Moon
Re: Tongue of the Sun and the Moon
There's more to building than what classes you do or don't take. Multiclassing as a monk is likely to have distinct advantages but I could come up with a good pure monk build, I guarantee it. It may not be stronger than some similarly made multiclassed builds, but it'll still hold its own and better in some ways.Erin Greene wrote:Build advice should be uneccessary. Straight Monk, 30 levels, should be fine.
Or else the class isn't balanced.
Level 10 should mean level 10 for everyone.
But its off topic for the thread, so I wont go into it.
So again, monk is really strong and in no way needs buffing. Besides, if it's a buff you're looking for to make up for mechanical weakness, exactly why are we in a thread about languages? This has no effect on mechanical strength.
Re: Tongue of the Sun and the Moon
Ahem.
Monks are fairly powerful aside from a lack of decent gloves on the server, as I understand. I'm not sure I like turning monks into the best spies ever, either, since that (In my opinion) should be more a rogue/assassin niche. Perhaps, as an emulation, monks get a sizable bonus to lore at level, iunno, 21? Maybe give them the bardic knowledge feat? That way, they can understand languages but not automatically without putting a few points in themselves, and the typical 20 monk/5-10 rogue levels has trouble with it.
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Re: Tongue of the Sun and the Moon
It makes us spend SOME skill points on Lore, which I've done anyhow because I am cheap and hate paying to identify random bows as a Bow....

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Re: Tongue of the Sun and the Moon
Maybe as a meet in the middle kind of solution, Monks could gain a bonus to learning languages come the proper level?
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Re: Tongue of the Sun and the Moon
New to Arelith? Read this!
This is not a single player game. -Mithreas
You have enemies? Good. That means you've stood up for something, sometime in your life. -Winston Churchill
Re: Tongue of the Sun and the Moon
I would supplement the suggestion by increasing the maximum number of languages a monk can learn by 1 per ten levels, similar to my previous suggestion.