Penalties for Drow in Sunlight
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Penalties for Drow in Sunlight
What it says. If you're a Drow on the surface during daylight hours, you should receive some sort of penalty, say, to your attack rolls, or suffer temporary blindness. This used to be a feature, long, long ago.
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Re: Penalties for Drow in Sunlight
Almost every UDer I met on the surface in sunlight hours properly played out the vulnerability to sunlight.
That being the case, I don't know if mechanical enforcement is necessary. Although it likely would be cool if their stats were smashed in outdoor areas doing daytime. Also possible to have the same penalty for non-UD races while below.
That being the case, I don't know if mechanical enforcement is necessary. Although it likely would be cool if their stats were smashed in outdoor areas doing daytime. Also possible to have the same penalty for non-UD races while below.
Re: Penalties for Drow in Sunlight
It would be cool. Its only -1 to some rolls.
http://www.dnd-wiki.org/wiki/Light_Sens ... e_Ability)
So it can be RP'd properly.
http://www.dnd-wiki.org/wiki/Light_Sens ... e_Ability)
So it can be RP'd properly.
Re: Penalties for Drow in Sunlight
While this may be more scripting than it's worth, I'd suggest that taking the Blind Fight feat removes the daylight penalty.
Re: Penalties for Drow in Sunlight
If this is applied, then the same would go for surfacers when they enter ANY place with a roof and no light.
Re: Penalties for Drow in Sunlight
The above statment imho would be more crucial imho to prevent surface people to merrily wander into the UD seeing those areas to be just another playground.
I am concerned for the atmosphere of the Underdark. It is a place of horror and dread. And -insanely- dark.
I am concerned for the atmosphere of the Underdark. It is a place of horror and dread. And -insanely- dark.
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Re: Penalties for Drow in Sunlight
I am supporting alittle greater penalty than -1 AB. Something to make UDers more hesitant to go to surface, and make surfacers more hesitant to go to the UD.
Re: Penalties for Drow in Sunlight
Winter83 wrote:The above statment imho would be more crucial imho to prevent surface people to merrily wander into the UD seeing those areas to be just another playground.
I am concerned for the atmosphere of the Underdark. It is a place of horror and dread. And -insanely- dark.
Oh? REally? Since when?!




I would go further than -1ab. Add penalties of kind of -4/-10 to all rolls and saves, make drow (and possible other stricly dark-tied races) object to some worse vision (having much darker/brighter screen). But also let them roam in day light - the pentalty striking them would be making them to consider if it is worth of.
Could be thing like letting them loose SR in daylight and similar, but i feel it would get sooo awfully buggy.
And yes, i like the idea that humans in UD should get at least symbolic penalties. Not like livingnpc suggests, everywhere under roof but tied specificly to UD - different air, presuire, etc to different it from surface caverns and buildings. Making the origional inhabbitants of UD like goblins, kobolds and others more natural to enviroment, than ever present humans who spread like bugs

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Re: Penalties for Drow in Sunlight
This topic crops up year after year, without fail.
I'm waiting for the True Sight versus Stealth one.
I'm waiting for the True Sight versus Stealth one.
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Re: Penalties for Drow in Sunlight
"Bring back Dev Crit" is next on the docket, Cateyes.
I'm wary about humans-in-the-UD penalties if only because of how it would interact with outcasts and slaves.
"But they're not native so they should have penalties"
If outcast humans in the UD have penalties due to not being from there, then so should goblins, gnolls and kobolds, since they're all just as native to the Underdark.
Edit: Make penalties in the UD for humans removable with either a torch, a light spell or Ultravision spells. Make penalties on the surface removable for drow/duergar/orogs with, iunno, a special helmet or blindfight?
I'm wary about humans-in-the-UD penalties if only because of how it would interact with outcasts and slaves.
"But they're not native so they should have penalties"
If outcast humans in the UD have penalties due to not being from there, then so should goblins, gnolls and kobolds, since they're all just as native to the Underdark.
Edit: Make penalties in the UD for humans removable with either a torch, a light spell or Ultravision spells. Make penalties on the surface removable for drow/duergar/orogs with, iunno, a special helmet or blindfight?
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Re: Penalties for Drow in Sunlight
I dont get it why to make penalties when every would be able to remove them? Pointless scripting leading to nothing...
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Re: Penalties for Drow in Sunlight
The penalties are meant to be a discouragement, not a true handicap. At epic levels, the -1 may not be much of a discouragement, granted, but by epic levels, your 'Darker has had the time to master his dealing with the hindrance, and a -1 should seem relatively minor to them.
NWN2 actually added the Light Sensitivity ability to the game, since Drow and Duergar are playable out of the box. As per PnP it's -1 for AB, saves and skills.
I see no reason to counter it with another feat, myself. It's minor enough it's just a discouragement for younger Darklings to go wandering topside.
NWN2 actually added the Light Sensitivity ability to the game, since Drow and Duergar are playable out of the box. As per PnP it's -1 for AB, saves and skills.
I see no reason to counter it with another feat, myself. It's minor enough it's just a discouragement for younger Darklings to go wandering topside.
Re: Penalties for Drow in Sunlight
Perhaps the scripting used to determine a character's start location can be further used to add a penalty when in a location other than their starting server? Surface caves are better light than the deep 'Dark, so I can see such a penalty happening as that threshold is crossed.