RPB increasing out of combat

We will file suggestions here that did not make the cut. Don't expect detailed responses, but the most common reasons are:

  • implementing the suggestion is impractical, or too much work for the gain
  • the suggestion is thematically against our design philosophy
  • the suggestion is too detailed/low-level
    Keep your suggestions broad and focused on RP benefits, please, not detailed suggestions of how to fix everything.

Moderators: Active Admins, Forum Moderators, Active DMs, Contributors, Area Developers, Artist/Animator, Suggestion Moderators

Locked
User avatar
Terenfel
Arelith Silver Supporter
Arelith Silver Supporter
Posts: 204
Joined: Sun Apr 19, 2015 8:13 am
Location: Denmark

RPB increasing out of combat

Post by Terenfel »

i was thinking about a system that made it less of a loss to RP in cities instead of on the road adventuring (the last still need to give more XP for obvious reasons, but maybe not so much as now)

my ideer is to let the XP you get from your RPB increase for each tick you get where you have been out of combat for the whole time. maybe the numbers have to be different but i will make a eksempel with using 50% and a RPB of 10

each tick where you have been in combat you get the normal 10. but if you are not in combat for a whole hour you would get 15 next tick and 20 after that one and so one and this increase should have a cap, i would say maybe after 10 ticks (one hour) where after that you would get 55 xp each tick, which is stil a lot lower then adventuring XP but might not feel as punishing,

the simpel math:
10 *1 = 10
10*1,5 = 15
10*2 = 20
10*2,5 = 25
10*3 = 30
10*3,5 = 35
10*4 = 40
10*4,5 = 45
10*5 = 50
10*5,5 = 55
Locked