I think it would be a nice addition if the players could agree to remove the remove the penalties in a PvP situation. As in, you both agree that no penalty occurs regardless of who wins or losses.
I do sometimes enjoy conflict based character development but I'd rather not engage in the type of PVP that ends up being which player is better at the game and who's built the objectively stronger character. I'd like to be hit with a flesh to stone spell and RP that it doesn't wear off or stop mid battle to yell or make threats and such rather than purely jam buttons until someone is dead.
PvP Death System
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Re: PvP Death System
Katernin Bersk, Chancellor of Divination; Kerri Amblecrown, Paladin of Milil; Xull'kacha Auvry'rae, Redcap Fey-pacted; Sadia yr Thuravya el Bhirax, Priestess of Umberlee; Lissa Whitehorn, Archmage of Artifice
Re: PvP Death System
I've got mixed feelings on this system. Having just returned after a 5+ year hiatus, I know my opinion doesn't carry much weight but here goes.
I totally understand the sentiment behind it. It's pretty goofy to have someone die, only to walk by as if nothing happened (or re-instigate combat) about 3 minutes later. It kills tone, it makes no sense, and it's a good move to prevent that.
But I also understand the idea of why so many of us are upset, and believe this only empowers the pridegamers and PvP mongers. I understand that because getting killed by a pridegamer is the reason I left the server in the first place.
I won't name names, but this particular person very rarely gave any RP interaction whatsoever, other than the necessary one-liner it took before they beat you into oblivion. There was a tense situation in RP between groups, my character stormed in to resolve it and/or duke it out, and it had the potential to tell a really cool story - but the only story that got told was about how his build was superior to mine.
So, my suggestion may be a little crazy, and it may not be a good one. But admins should maybe consider the option of flagging yourself for PvP. Meaning you turn whether or not you can even be attacked on or off.
Any Roleplayer worth their salt is willing to lose an encounter. Maybe not every encounter, but if we don't go into hostile RP situations with the mindset "Hey, there is the distinct possibility I'm going to get my shit kicked in," then you are in for disappointment. Give people the option to consent to PvP, or to handle combat ICly.
To be blunt, and someone else (I can't remember who) said it best, but resolving combat via PvP gives little-to-no tone and, to quote them, serves no narrative purpose. Make people have epic duels. Make people get creative with their combat writing, instead of just hitting a few wards and then the attack button.
After all, we're here to tell stories, aren't we?
I totally understand the sentiment behind it. It's pretty goofy to have someone die, only to walk by as if nothing happened (or re-instigate combat) about 3 minutes later. It kills tone, it makes no sense, and it's a good move to prevent that.
But I also understand the idea of why so many of us are upset, and believe this only empowers the pridegamers and PvP mongers. I understand that because getting killed by a pridegamer is the reason I left the server in the first place.
I won't name names, but this particular person very rarely gave any RP interaction whatsoever, other than the necessary one-liner it took before they beat you into oblivion. There was a tense situation in RP between groups, my character stormed in to resolve it and/or duke it out, and it had the potential to tell a really cool story - but the only story that got told was about how his build was superior to mine.
So, my suggestion may be a little crazy, and it may not be a good one. But admins should maybe consider the option of flagging yourself for PvP. Meaning you turn whether or not you can even be attacked on or off.
Any Roleplayer worth their salt is willing to lose an encounter. Maybe not every encounter, but if we don't go into hostile RP situations with the mindset "Hey, there is the distinct possibility I'm going to get my shit kicked in," then you are in for disappointment. Give people the option to consent to PvP, or to handle combat ICly.
To be blunt, and someone else (I can't remember who) said it best, but resolving combat via PvP gives little-to-no tone and, to quote them, serves no narrative purpose. Make people have epic duels. Make people get creative with their combat writing, instead of just hitting a few wards and then the attack button.
After all, we're here to tell stories, aren't we?
DM GrumpyCat wrote:Drow sunbathing
Re: PvP Death System
No. Punishing PVP as a whole is stupid. Because its a realistic part of the world we are in. People who arent willing to put up and throw down if the entire world is like that is boring. Conflict can be interesting. It shouldnt be the only solution. But to make it not worth it to take it as an option is absurd.
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- Arelith Platinum Supporter
- Posts: 343
- Joined: Mon Sep 08, 2014 5:57 am
Re: PvP Death System
I agree with Viceroy on this one.
My suggestions:
Make the Death Area more interesting.
Remove the Online only aspect for penalty removal.
Have Procs only increase for the engager. This is to make attacking a bit more risky than Defending (Or, have Defending Procs increase slower, at half the rate).
My suggestions:
Make the Death Area more interesting.
Remove the Online only aspect for penalty removal.
Have Procs only increase for the engager. This is to make attacking a bit more risky than Defending (Or, have Defending Procs increase slower, at half the rate).
Re: PvP Death System
I wasn't suggesting getting rid of PvP. Of course there should be more than one solution, that's the nature of it all. What I am suggesting is making both an option. If people want to throw down in PvP using the game mechanics? Hey, more power to them. But I also know there are likely some people who would be able to give more interesting RP if they were to RP their conflict out. It's still PvP in a sense, they're just...writing each other to death.Viceroy wrote:No. Punishing PVP as a whole is stupid. Because its a realistic part of the world we are in. People who arent willing to put up and throw down if the entire world is like that is boring. Conflict can be interesting. It shouldnt be the only solution. But to make it not worth it to take it as an option is absurd.
But again, that has to come with the willingness to lose. Of course we want to win, but we have to have a realistic knowledge that defeat is a possibility.
DM GrumpyCat wrote:Drow sunbathing
Re: PvP Death System
While I generally agree with what you are saying, Marauder, in my experience people will hide behind PvP rules/mechanics in those kinds of situations if they are able. Relentless taunting or aggression but saying no when a PvP request is put forward is fairly frustrating.
Katernin Bersk, Chancellor of Divination; Kerri Amblecrown, Paladin of Milil; Xull'kacha Auvry'rae, Redcap Fey-pacted; Sadia yr Thuravya el Bhirax, Priestess of Umberlee; Lissa Whitehorn, Archmage of Artifice
Re: PvP Death System
Fair enough! And I know it's not a perfect solution, just figured I'd toss out a suggestion.Xerah wrote:While I generally agree with what you are saying, Marauder, in my experience people will hide behind PvP rules/mechanics in those kinds of situations if they are able. Relentless taunting or aggression but saying no when a PvP request is put forward is fairly frustrating.
DM GrumpyCat wrote:Drow sunbathing
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- Arelith Platinum Supporter
- Posts: 343
- Joined: Mon Sep 08, 2014 5:57 am
Re: PvP Death System
I really appreciate the update to making ticks also occur offline for both PVE and PVP, or having it up for PVP if you did want to RP being crippled.
The rest of my concerns are a wait and see. I have a feeling it won't be as bad as we think.
The rest of my concerns are a wait and see. I have a feeling it won't be as bad as we think.