Okay, time to rediscuss this....
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Okay, time to rediscuss this....
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Re: Okay, time to rediscuss this....
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Re: Okay, time to rediscuss this....
Re: Okay, time to rediscuss this....
This change adds nothing positive. It would not have stopped any of the associated parties from fighting, it did not 'make death more serious'. All it did was force me to afk for 20 minutes and make a sandwich, and then be signifigantly irritated that the respawn debuff took longer to remove than normal while I went about my business as per usual, because I have much better things to do during my VERY LIMITED time to play during work days than RP like a devout adherent of ilmater.
You can't FORCE people to roleplay as crippled bedridden helpless characters after a death. All this change does is force higher level people to haunt lower level areas due to a longer than normal debuff. Its an inconvenience to the player OOCly, encourages people to just log off and punishes them for losing PvP that in all likelyhood they didn't start.
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Re: Okay, time to rediscuss this....
The change wasn't made just to irritate players you know.
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Re: Okay, time to rediscuss this....
Fun is defined 3 ways:
1. enjoyment, amusement, or lighthearted pleasure.
2. amusing, entertaining, or enjoyable.
3. joke or tease.
Somehow, DEATH doesn't really seem to cover these aspects? So yeah, please for the love of GOD stop trying to make death a punishment, you wanna make DEATH serious? Make everyone have the 10 lives crap, that makes it more serious, but adding OOC punishments for IC issues? THATS NOT FUN. This is EXACTLY why we cannot force players to sit in a IG jail for 20 RL minutes without RP, so why can YOU force us to sit in DEATH for 20 minutes without RP? Kinda contradicting if you ask me.
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Re: Okay, time to rediscuss this....
Black Wendigo wrote:You guys are taking the game WAY too seriously if you cannot cope with the new death changes. It's not the dev's faukt that you are irritated about it, it's your own. On account of you choose to be angry about things like that in a game when you do not have to be.
The change wasn't made just to irritate players you know.
Actually, as the devs implemented a system that causes irritation, it kinda does make them responsible, like if I slapped someone, it kinda makes me responsible that they feel hurt over it. NWN's is a DYING game, while were lucky to still get some players, hurting players that want to play evil characters or that want to come here to unwind and get maybe an hour a day to play, log in and get PVP'd and corpse bashed....well too bad for you now you can spend the next 20 of your 60 minutes IG waiting OOCLY without RP to revive...oh and if your over level 5, guess what, now you get an extended res sick to....HAHAHAHAHAHAHA!
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Re: Okay, time to rediscuss this....
Oh you can still die a million times, just takes longer to do thats all.Cerk Evermoore wrote:On one hand it's nice that people can't die a million times. On the other hand I am not sure if people who play the most mechanically strong builds are ready for the responsibility that comes with great power.
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Re: Okay, time to rediscuss this....
One thing I've noticed is that players seem to bash corpses more since they know there is a higher penalty. I think players need to really consider "Why am I about to do this?" And also realize -what- they are doing. The game only shows you hitting a body, but you're really desecrating a body in a serious way. That is gruesome. You're taking a corpse and destroying it. So RP it as what it is. It's not a casual thing.
I think the excuse "Well I'm evil I get to corpse bash because evil" is a weak one. Killing a characer IC is a big deal. You just took the life of a living breathing entity that you killed. Does the RP really warrant you to tear the corpse apart after that? Do you really hate them enough to defile their body?
I think that the qualms with this can be avoided somewhat if people really look at it from an RP perspective. And if the RP adds up to the corpse bashing making sense then do it.
As far as the penalty existing yeah it sucks but it's meant to suck. Direct what ever anger you have into an IC anger and make RP out of it later.
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Re: Okay, time to rediscuss this....
Why?Dying is supposed to suck.
Seriously, why? There's no lore reason for it. Raising the dead costs less than two thousand gold on Arelith. In the source material, there's classes you where need to die to join. Several FR characters have died and come back.
Arelith doesn't advertise itself as some sort of hard-core permadeath server, and never has to my knowledge, so where does this idea come from? I keep seeing 'death isn't supposed to be fun, it's a punishment for dying' but I have no idea why people think this way.
Clerics are just socially acceptable warlocks.The devil does not need any more advocates
Re: Okay, time to rediscuss this....
If I read you wrong, then I'm sorry, but do try to stay calm.
I believe the 20 minutes was done to prevent awkward respawns where you run into people still rp'ing over your death, and also to allow the one who won the fight to have a small measure of time for victory before the person they killed miraculously pops back to life.
That's my take on it anyway
Celestia Silverarms
Karynn Eldafire
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Re: Okay, time to rediscuss this....
I think this is the main benefit of this system. To the people who don't like dying; don't die. Don't put yourself in the situation where you die. Prepare better for the circumstances you might find yourself in. We're lucky to be in a situation where our characters CAN come back to life.CragOrion wrote:I believe the 20 minutes was done to prevent awkward respawns where you run into people still rp'ing over your death, and also to allow the one who won the fight to have a small measure of time for victory before the person they killed miraculously pops back to life.
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Re: Okay, time to rediscuss this....
One Two Three Five wrote:Why?Dying is supposed to suck.
Seriously, why? There's no lore reason for it. Raising the dead costs less than two thousand gold on Arelith. In the source material, there's classes you where need to die to join. Several FR characters have died and come back.
Arelith doesn't advertise itself as some sort of hard-core permadeath server, and never has to my knowledge, so where does this idea come from? I keep seeing 'death isn't supposed to be fun, it's a punishment for dying' but I have no idea why people think this way.
Arelith is known as being a very orthodox RP setting, in that we take 'story telling' really seriously. Getting screwed up in a major PvP fight, should result in your character, and you, wanting to take it easy and hang back and RP instead of grinding again or going to kick up more trouble. This isn't an MMORPG or a FPS, dying is suppose to be kind of serious.
You can still have fun hanging out after being kicked around in PvP! (come hang out at your favorite seedy tavern) Plot your revenge! Meet up with your pals! Find a doctor for doctor RP! Complain at your friends IG that you want to go somewhere and you hate being sick and make them take you places! Stories don't always turn out perfect and happy- and. Like life, sometimes you need to learn to roll with the punches.
Sydney Harrow (Disguised) wrote: You can chop with almost anything, with the right attitude.
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Re: Okay, time to rediscuss this....
incidentally, i'm amused that the original complaint thread was met with "hey guys just give it a chance!!" but then after we have given it a chance the response is
oh, and by "i'm amused" i didn't actually mean thatbut it sounds like you're coming from a place of personal and recent anger
Irongron wrote:To step beyond any threshold, having left that place richer than one found it, is the finest legacy anyone can have.
Irongron wrote:With a value of 100+ one can milk chickens
Re: Okay, time to rediscuss this....
Black Wendigo wrote:You guys are taking the game WAY too seriously if you cannot cope with the new death changes. It's not the dev's faukt that you are irritated about it, it's your own. On account of you choose to be angry about things like that in a game when you do not have to be.
The change wasn't made just to irritate players you know.
I cant push this better.
Folks, you cannot be serious enough, when telling us the need to wait twenty minutes for respawn it such an impact on your lifes. Like.....really?

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Re: Okay, time to rediscuss this....
Clerics are just socially acceptable warlocks.The devil does not need any more advocates
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Re: Okay, time to rediscuss this....
I also wish we had more ways to "win" on this server. Oftentimes, it seems like it comes down to living/dying in PvP. I wish there were bigger, better, broader mechanics that achieved that. I guess you could argue "RP can do that", but eh, when you're playing a game, you want some kind of significant marker to show-
"At the end of the Melnik Rebellion, Alexei Melnik won not because his supporters killed his enemies way more times, or even that he shut the Chancellor out of political office, but he did X, or Y, or Z, and we still see that today."
I think one of the big problems of the server, and server culture, is wanting to win, but wanting to prove that you won. This is understandable. If you kill some big bad boss in Dark Souls, you have stuff to show for it. There's that disconnect in Arelith (moreso than other MMOs) because, as much as we talk about grind, the gap in power is not really visible or apparent.
Unfortunately, I fear the PvP changes will make players go -
ergh
do I want to commit to X conflict my faction leader is talking about
tonight
or do I want to play Arelith for my evening instead of 2hrs?
uh
You know? And that's a reasonable expectation to have of people. I'd have it of myself. How can I expect my minions to follow me into battle, or my assassin to go forth and murder Brutus, or my soldiers to storm the Temple? I'd feel awkward as a faction leader, because I'm subjecting my fellow /players/ to misfortune. It's hard enough to get a good gang of friends/players/characters together who have commonalities.
And I think that's my biggest problem with current mechanics on PvP, and its punishment. I'm of the opinion PvP is engaged (most significantly) by two groups
1. the degenerate
2. the movers, the shakers, the bold - people who will push conflict, who will engage in PvP, because story and character asks for it
And the current model punishes both. I wish we could punish people who abuse PvP and what it is meant to stand for, rather than penalizing both. I guess a solution is a stronger, more adamant DM Team, but let's stop there before the train of conspiracy theorists call 'all aboard.'
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Re: Okay, time to rediscuss this....
Nope, I am honestly not, so ou are misunderstanding, also if people are OOCly running back to where they died from a PvP, then a DM needs to be involved. Again punishing players doesn't help this.CragOrion wrote:DD, you're right, the issue has calmed down, but it sounds like you're coming from a place of personal and recent anger. If you're posting this thread right after having died and are not liking having to wait to respawn, I'd suggest letting yourself cool off first. Maybe wait a day or two before bringing it up. The last thing the forums need right now is for this drama to get started up again.
If I read you wrong, then I'm sorry, but do try to stay calm.
I believe the 20 minutes was done to prevent awkward respawns where you run into people still rp'ing over your death, and also to allow the one who won the fight to have a small measure of time for victory before the person they killed miraculously pops back to life.
That's my take on it anyway
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Re: Okay, time to rediscuss this....
Im sorry. You have all this free unlimited time? Thats just great, I can name about 12 players who only get on for about an hour or two a day, some get on for about 40 minutes. So heres the choices, take that 20 minutes to sit staring at a screen, or quit the server, go to places like Sinfar/Narfell/Cormyrs Dale/ or about 30 other servers where you res instantly and dont even get the res penalty....hmm, honestly, most people with that limited time are gonna likely choose that the game isnt worth the investment. I personally am fortunate enough to have more then 1 hr per day on my hands, but I know many who aren't so fortunate.dirza wrote:Black Wendigo wrote:You guys are taking the game WAY too seriously if you cannot cope with the new death changes. It's not the dev's faukt that you are irritated about it, it's your own. On account of you choose to be angry about things like that in a game when you do not have to be.
The change wasn't made just to irritate players you know.
I cant push this better.
Folks, you cannot be serious enough, when telling us the need to wait twenty minutes for respawn it such an impact on your lifes. Like.....really?
Re: Okay, time to rediscuss this....
This is a serious problem you have to realize: What's fun for you, might not be fun for the one you're having fun with. To take an example: Throwing stones at others and hear them cry from pain, might bring yourself incredible fun. But what about the one you're throwing stones at?
I don't think the server can give a definite solution to that problem. But this could be a better answer. Not that it might be THE perfect answer, if such exist at all
Instead of working against it, work with it. The previous system wasn't flawless either. I see this as an intent to try to find the less painful way of solving it.
Aloise "Lois", Biarray "Ray", Uniethrade. INACTIVE: Ivory Bushdiggger DEAD: Cuchilla. Beliat, Clyasy. Cristyn. Fadriatta. Fraya Stensamler (Chief Librarian). Goirin. Greensleeves. Gwydynya. Hilda. Kaxandra. Trista. Willisa.
Re: Okay, time to rediscuss this....
Irongron wrote:To step beyond any threshold, having left that place richer than one found it, is the finest legacy anyone can have.
Irongron wrote:With a value of 100+ one can milk chickens
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Re: Okay, time to rediscuss this....
Re: Okay, time to rediscuss this....
I find it hard to believe that 15 extra minutes spent dead for every hundred, two hundred or three hundred hours of gameplay is an impossible obstacle to overcome. And that's a conservative estimate, I don't know anyone who gets consistently killbashed even that "often" unless they go around practically begging for it.
So the complaint is that you're unable to spend 15 minutes doing something else once in a blue moon? I bet much of that time would be spent sending angry tells about the PvP even if you did respawn earlier...
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