WinkinBlinkin wrote:This post is in answer to those who query that kill bashing and repeated PvP exist. They do. I have been involved in both random kill bash events, and a "gank squad", both with extremely limited input on my part. These have occurred three times for me over a year. I'm not certain if that counts as frequent or not. I have had two other PvP events, none initialised by myself, which did not fall into this category.
A short while ago, the player of Asb'el suggested making the shadow plane impervious to scrying. This would go a long way to giving people options to truly hide out. I back this suggestion 100%. I'd also love it if instead of giving the name of the location when scrying, it said "somewhere". That way, if you recognise where the subject is, great. If it was a random cave filled with barrrels, you would have to figure it out for yourself. As it stands, even before the new death penalties, one of the most common responses to being chain ganked was to shelve the character for a long period of time. Removing the harsher death penalties won't actually solve the serial ganking problem by itself, and nor will reporting to DMs, since rule breaks are not necessarily involved.
I hate to say this, but it feels like you're just a tad upset about pvp in general. I'm not accussing you of anything, but many of the statements here are just a bit blown out of proportion. For one, as someone who has no problem creating conflict when there are problems with other people wanting to grind in the same area my group is, most of the time that I've encountered or started interactions like this that may, or sometimes may not, lead to pvp involves quite a bit of rp beforehand. I wont deny there are a select few people on the server who will drop a few lines and then hostile, but the amount of people in this group is literally a handfull at most.
You only encounter them in the UD because the UD is better to grind than the surface- powergrind wise.
Secondly, typically you can speak ic or oocly with someone who is literally making life in andunor unfun to play in. Usually, the player will be agreeable and try to help find an ic solution so that it is not 'unfun' for you anymore whilst still having ic consequences for what happened. As meta-gamey as that sounds, sometimes it helps to talk it out oocly and then resolve ic. Some people don't understand that it's not fun to be hunted 24/7. Conflict is great! Too much is not fun for most. There are also various ways events like this can usually be solved ic without ooc intervention.
If you feel like you're being continuously wronged oocly or purposely hunted to shelve your character, then report it. Sure, they may not get in trouble, but it gets the word out to the dms to watch said player as a potential rule breaker or just straight up bully. The biggest mistake people make when they encounter problems with other players is that they do not report. Don't complain to your friends, do something about it.
While I do like the idea bout the shadow-plane being anti-scry proof, I would reason the shadow-plane isn't quite big enough to house strays from Andunor or Cordor what with the total of three quarters it has (One being a temple), no shops, and limited areas to actually do things other than grind. I would also reason your suggestion is best posted in the suggestion box on the forums.
In closing, I don't think it's quite as interconnected oocly as you say, though I acknowledge it does exist to some degree. No matter what game you play, there are always going to be the people who take pleasure trolling others. But it usually doesn't mean most playerbase is like this.