Mr_Rieper wrote: Wed Apr 17, 2019 12:31 am
It's not useless and it should not be removed. If anything, I'd like to see it developed further.
This is pretty much where I stand on it. I feel like a number of the current issues people have, such as the system lacking immersion, could (and should) be resolved not by removing the system, but by improving it. Right now, it's a bit of a lukewarm feature. You get hungry, you use a Food ability, and you aren't hungry anymore. It's not surprising that that isn't immersive to some people.
A system that's a little more in-depth, and bring a little more to the table in terms of detail, could really improve immersion. Additionally, a better system of warnings (such as saying something like "You're feeling a little peckish" at 50% hunger, could serve to remind people much earlier that they should eat something, instead of only getting warnings once you're pretty low.
xanrael wrote: Wed Apr 17, 2019 12:34 am
There is a big difference between a scheduled RP thing and something that extends on for RL hours that many thought was going to be a 5 minutes long. The tone of it might not fit taking a lunch break. I've been involved in more of the latter than the former.
To be perfectly honest, in all but the very most dire circumstances, this doesn't seem like a real issue. There's lunch served at funerals, soldiers on a battlefield take a break to eat something, war room conferences in the White House get food brought in. There are almost no situations in which people go for huge amounts of time without eating. There might be a couple, but just because some event is super serious, or takes a lot of time, doesn't mean that characters eating would break the tone. Eating and drinking are very much normal functions that people need to operate at peak efficiency. In the real world, we recognize that and usually make conscious efforts to make sure that, in stressful situations, people are eating properly. I don't see why this shouldn't be done IG, as well.
xanrael wrote: Wed Apr 17, 2019 12:34 am
I'm not saying you couldn't have a cool scene where there is a lunch break during a trial to either have a shift from tense to relaxed, or to have people split off and make secret deals over sandwiches for the latter part of the trial. That's not how the system plays out though. You'll have 10 people in RP and 1-2 of them will be low on some meter 5 minutes in, then maybe another 1-2 an hour later, then another 1-2 an hour after that, etc.
I've definitely had this happen often enough myself. From a mechanical perspective, I think this could be covered fairly well with an early-warning system, like I mentioned above. Your character gets to 50% or 75% hunger, and they get a warning about it. This could help remind players to have their character eat more frequently, instead of waiting until they're at -10% to eat anything.
xanrael wrote: Wed Apr 17, 2019 12:34 am
Also as the original point of yours I responded to was reverting the emote change; how would one know if someone else had their waterskin filled with water or a potion, or they were eating a normal pie or one of restoration? Even police get confused when someone reaches into their pocket/back/glove compartment to pull out something on whether it is a weapon or not. Similarly if you're surrounded by 10 people with bows and wands at the ready, probably a bad time to grab a Snicker's bar.
I'd kind of lost track of the original point, so thanks for bringing it back up. I don't think that it needs to say "Subutai drinks water" or "Subutai eats A Nice Egg", but it could say "Subutai drinks" or "Subutai eats".
If it comes to something that's been such a tense situation for so long that everyone's ready to fight the second someone tries to get something from their bag, I'd say that's an RP opportunity. If everyone's been in a standoff for 12 hours without food, you can expect that at least some of the people involved would be really, really hungry, and even in hostage situations, people eating food is considered very important, and a good way to break tension a bit while people have a chance to eat and collect themselves.
What I'm really saying, in the end, is that rather than considering eating and drinking as some kind of contrived obstacle to make RP more detrimental, there's no reason it can't be used to enrich roleplay. Most people (including myself, a lot of the time) just use the food, and don't say or do anything else. That doesn't have to be the case. Your character can announce it, they can carefully remove what's obviously a Philly cheese steak from their bag and eat it, or any number of things. It's entirely doable to successfully roleplay your character eating, even in a stressful situation, if you choose to do it.