That is, frankly, impossible.Nitro wrote: Mon Dec 13, 2021 5:32 pm Have corpses littered around the area, NPC's in a nearby settlement that gives you a warning if you bother to talk to them, a side chamber with the journal of a dead adventurer whose party fell victim to the same thing etc.
There are too many of those smaller sudden dangers, they're all over the world, and if you want a warning about every one of them, that's mountainous task comparable to making dwarf fortress from scratch. And on top of that, once you implement them all, that'll be extra thing to keep track of, which will make the module harder to change.
I recommend to stay on your toes instead and be ready to run when you explore.