I'm afraid it's now time for one of my longer posts. I'm going to explain how outcast (and its tag) came to be, why I thought it necessary, and why I also found it a huge success. Why I wouldn't want to be without it, and what these tags - noble, outcast and pirate are intended to reflect.
The post is not intended to dismiss the concerns raised (I'm well aware of the RP awkwardness that can arise), but I hope it serves to show why I'm unconvinced by suggested alternatives, and why I don't feel this requires a 'solution'.
We will begin by going back in time a decade (a little over). Underdark was locked mostly in single digit numbers, and those then running Arelith were ready to pull plug on server. At that time it had about 7 racial settlements, all of them stagnant.. I had long pressed for an UD Cordor, and was finally given a free hand to make it. This, it was made clear to me, was a 'do or die' moment for Arelith's Underdark.
Two things, I was determined, had to happen, both of which I stand by to this day. First there could be NO exclusively drow settlement in the UD. It had proven to be a catalyst for toxic PvP, elitism, and generally served to make playing in the UD an unenjoyable prospect for the overwhelming majority of our players. For drow to remain a playable race they had to (and still have to) share a space with others.
The second, absolute must, was adding humans to the Underdark, as a start option (and not just as slaves). The player count list makes clear why - they are BY FAR the most popular race to play, and a thriving city would be impossible without them.
But how to do that? Sure there are some niche UD "human' subtypes, but they are so lore heavy, and one of the great things about the race is the flexibility of concept they afford.
Then what? If I allowed humans full access to UD then the balance of server, and the 'dangerous mystery' of the Underdark would be terminally diminished. These humans, it was clear, would need to share at least some of the surface disadvantages of UD native creatures.
They needed to be recognisable, and discriminated against, on sight. I could (and can) see no other reasonable option.
The idea of outcasts was born. Native Arelithians, who for any host of reasons, to be decided on by the player themselves, were no longer accepted in their home community. The Outcast tag was added to reflect their commonly recognised position in the Arelith surface community.
I cannot script every NPC to mutter under their breath, shake their head or pull their children away as an outcast walks past. For windows to close, for pedestrians to cross the road. Just as with nobles I cannot script shows of deference from every NPC. These tags, as with the Pirate tag for Senciffians, serve as an easy way by which to see social strata in one's native (or at least familiar) community. To those outside of it? They are meaningless.
The alternative of just allowing outcasts to hang out anywhere, only to be recognised as one if one happens to see them trying and failing to access a local merchant or registry agent would be highly artificial, and be a source of frustration. It also, as stated above, just results in an especially unfair environment for UD monsters, who would quicky become even less of a popular choice.
The addition of outcasts proved hugely successful, long before the release of NwN EE the UD became incredibly active, sometimes in triple digits. Without outcasts? This would never have happened.
It is also not lost on me that this topic has come up again so soon after I allowed some flexibility in allowing outcasts to settle on surface for first time, but the fact remains - this choice comes with one major disadvantage - an outcast PC will be shunned by NPCs on the Isle of Arelith.
As for this persistent question of whether one knows the identity of an outcast - no. Just as with nobles - their position within society is plainly visible without knowing exactly who they are. Deciding, and RPing the reason for one being shunned is a challenge to the player, and one where I do not want to railroad. Be creative.
As I said in the introduction I'm not closed to hearing alternatives, but as of right now - I still much prefer the current system.