Dr. B wrote: Tue Mar 24, 2020 8:00 pm
What I disagree with here fundamentally is that it's always out of character to run in dungeons, that it can't be in character to run in dungeons, and that it can't be even more in character to run in a dungeon than to walk in a dungeon. The idea of storming or raiding a hideout of hostile creatures and eradicating them (whether as a crusader or a pillager) doesn't evoke slow paced walking, especially if you want to take them by surprise before they mobilize.
Scene 1: "The orcs of Bendir are attacking the roads again! We must exterminate them, quickly!"
Scene 2: *A bunch of guys walking at a snail's pace through a cave to the occasional sound of water dripping*
Does something seem off about this?
Is the idea that running is OOC because it's supposed to be tiring? I ask you, what are the characters in this scene doing?
I guess someone should give Aragorn, Leglos, Gimli, and the Uruk Hai a 10 RPR.
If you are going to bother referencing LoTR to proove your point, at least have some context. In that video, you can see one party was running ahead and stealing the XP of another. So to try and keep up Gemli, Leglos and Aragorn start running.
I think you will find this is a better example of moving through a dungeon.
CptJonas wrote: Tue Mar 24, 2020 6:37 pm
In my own opinion...moust people pick evil alingment only to play in UD....and they dont play it well...In my opinion...
Like situacions where I am low on HP when I go around Hub with my human outcast and sudenly drow priestes heals me with word "Here you go" I fell like "what?" But thats totaly different can of worms....I dont want to derail this....Just saying people with evil alingment should be selfcentered Pufferfishes....especialy on neutral one....Lawfull should be same..but just ocasionaly make it look like they are good just to blackmail you or use you...
Sometimes when someone runs up to heal you your PC should check their pockets. It's a single spell slot or healing kit for an excuse to stand next to someone and pickpocket them while many people just think your PC is just being nice and have low vigilance...
Bonus points if it's done in a situation where the heal is actually clutch for avoiding death and in the aftermath something just happens to go missing.
Secondly, in the Mines of Moria, the party is making a three-day journey through what they assume is an abandoned mine. In the Two Towers, they're pursuing a quarry--which is typically what you're doing in an Arelith dungeon.
Third: why is the burden on the people who run to accommodate those who walk? Those who walk are the ones who are taking longer to complete the dungeon and thus preventing other players who might have less playtime from using it. Why is the burden not therefore on those who walk to accommodate those who run?
Fourth: running in a dungeon is not the same as running ahead of another party. The occurrence of the latter is grounds for complaint, but doing the former does not amount to doing the latter. People also run ahead of other parties who run. Usually the latter parties will stop when they see the new party and try to talk to them (because people who run still RP, despite your preconceived stereotypes of them), but people in the newly arrived parties will just run ahead before they can get their sentences out. The problem here is not intrinsic to running in dungeons. If there were a mechanic to enforce walking, this would still happen, except now people would walk ahead and ignore other players.
Last edited by Dr. B on Tue Mar 24, 2020 8:30 pm, edited 1 time in total.
Ultimatly this sort of thing is, to me, why RPR is (over all) a good idea.
Will we ban someone who constantly runs 24/7? No. It's fun for them, so they should do it. Whatever.
Will that person get a high rpr? LIkely not.(*)
I'd encourage people to take a little time in dungeons, to rp, to chat, and definatly to be courtious of others doing said dungeon, but I- of all people, understand that RL time constraints are a thing, and sometimes you gotta do what you gotta do. Enforcing this with rule would, imo, be silly. Rather I'd just encourage people via rpr /not/ to do it. I think that's best for all involved.
(*That said - in case people are worried, we won't drop your rpr just 'cos we saw you sprinting from point A to point B sometimes - we all do that I fancy. Just don't do it constantly, and try and be concientious of other peoples game/play and immersion and you're good)
This too shall pass.
(I now have a DM Discord (I hope) It's DM GrumpyCat#7185 but please keep in mind I'm very busy IRL so I can't promise how quick I'll get back to you.)
The GrumpyCat wrote: Tue Mar 24, 2020 8:29 pm
Ultimatly this sort of thing is, to me, why RPR is (over all) a good idea.
Will we ban someone who constantly runs 24/7? No. It's fun for them, so they should do it. Whatever.
Will that person get a high rpr? LIkely not.(*)
I'd encourage people to take a little time in dungeons, to rp, to chat, and definatly to be courtious of others doing said dungeon, but I- of all people, understand that RL time constraints are a thing, and sometimes you gotta do what you gotta do. Enforcing this with rule would, imo, be silly. Rather I'd just encourage people via rpr /not/ to do it. I think that's best for all involved.
(*That said - in case people are worried, we won't drop your rpr just 'cos we saw you sprinting from point A to point B sometimes - we all do that I fancy. Just don't do it constantly, and try and be concientious of other peoples game/play and immersion and you're good)
Agreed completely, and this sort of thing always does much better with a carrot than a stick.
Katernin Bersk, Chancellor of Divination; Kerri Amblecrown, Paladin of Milil; Xull'kacha Auvry'rae, Redcap Fey-pacted; Sadia yr Thuravya el Bhirax, Priestess of Umberlee; Lissa Whitehorn, Archmage of Artifice
I like the approach of promoting RP by rewarding those who take their time to roleplay what is a bustling city with a sense of order to it where most people will walk unless they're in a hurry or are running from danger; as well as those who are in an environment of danger and the unknown, when delving into dungeons, caverns, wilderness, and so forth.
To simply run through a cavern or an abandoned ruin is nothing short of foolish and my characters, even those with 8 wisdom (they're unwise, not suicidal), will make note of that.
I don't think this thread was ever created with the purpose of policing other people's RP. It was never about that. At least, that's not how I'm reading it. I feel that it was with the desire to come together as a group and foster the roleplay and the immersion and care for it.
I look at this issue largely the same as I do with those characters who talk about dragons, vampires, demons, devils, and how it's no big deal, and the whole "I just killed an ancient red dragon the other day" attitude. It's very immersion-breaking when characters become apathetic to the world around them simply because the player behind the character knows the best power builds, has played through the same quests and writs for 100 times, and is largely unimpressed with the world.
But I digress. As a player the best you can do is to inspire others to do better. Despite that, I and a lot of others feel for you on this topic, OP.
Last edited by MissEvelyn on Tue Mar 24, 2020 9:44 pm, edited 1 time in total.
This thread blew up really fast in less than a day- I've only read OP.
I have some thoughts on this. In no particular order -
1: Immersion/realism. People are impatient creatures. When I was a kid, I used to jog from class to class to get there faster - I had plenty of time between classes, but maybe I had something I wanted to do before the next class started. Maybe I'm late for work, so I hustle along through the grocery store. I don't break out into a full sprint directly at people, but I will definitely hustle around them. Sometimes as I'm walking from my car to say, a restaurant or a bar, I'll jog a bit- maybe my friends are waiting on me.
That last one is important, because both IC and OOC, it often applies on this server- while you want that character passing you on the screen to stop and acknowledge you in some interesting way, there may be six other people waiting for them to arrive while they stop and interactively RP with each person they see across each transition between them their destination.
Perhaps you have exactly two hours to play before you have to get ready to meet someone or go to work IRL.
And in those cases, I almost feel like seeing someone "run by you" is better, because at least then you might have an idea this is going on. This is one of those situations where your story and your experience are best served by assuming the best possible scenario of the other person, rather than dwelling on any annoyance. They aren't trying to ignore you- they're trying not to keep a large group of people waiting on them. And personally, I feel this is a perfectly justifiable mentality IC.
2: I find there to be a lack of consistency with the general logic of the stated idea- why are you not okay with running, but you're okay with the fact that we can sail across the sea to islands filled with dragons and treasure in mere minutes with the right NPC's/ships? Some level of time fudging is always going to be prevalent in any RP game with travel; no DM in the world has ever achieved an epic game by looking at his players and saying "so the start of your journey is a one month ride to the capital of the kingdom - so for the first thirty sessions of the game, we will do nothing but role-play the ride there."
I suppose I'd be fine with constitution checks for extended sprinting during combat, where its lack has an actual impact on someone else's outcome, but that seems like a lot of work for a situation that isn't practically applicable in most cases (almost every character on the server gets an extra 12 CON from gear, which makes passing those checks a breeze).
Bane's tyranny is known throughout the continent, and his is the image most seen as the face of evil.
-Faiths and Pantheons (c)2002
Another server I played on increased movement speed when you're on an outdoor trail, I think that's something Arelith might use.
Or a -fastwalk command that lets you walk at a speed that matches if you had cast expeditious retreat, only usable when walking and out of combat. So you appear to be walking but can cover ground more quickly.
I just think the walking speed is very slow in this game. Especially when it also takes 10-30 seconds to transition areas.
Wuthering wrote: Tue Mar 24, 2020 10:23 pm
Another server I played on increased movement speed when you're on an outdoor trail, I think that's something Arelith might use.
Or a -fastwalk command that lets you walk at a speed that matches if you had cast expeditious retreat, only usable when walking and out of combat. So you appear to be walking but can cover ground more quickly.
I just think the walking speed is very slow in this game. Especially when it also takes 10-30 seconds to transition areas.
I personaly found out that best walking speed is when you are low lvl monk or just barb...that 10-20% is best overall.....so you dont slug your way forward, but dont rush it either way...
Ork wrote: Tue Mar 24, 2020 2:40 pm
This is a no for me, dawg.
+1 to Ork.
I disagree completely that people who walk are somehow roleplaying better and people who run are not. In my opinion, it's completely wrong. I am 100% on the other side.
If part of the RPR is walking instead of running, I'll gladly accept a negative 1000 and show you some of the best roleplaying without focusing anywhere on running vs walking. If that's the case I'll roleplay and have fun, rating be forgotten.
Talk and think about it all you like, roleplaying has nothing to do with walking vs running. Move along folks. I know I will.
I am the champion
When they write my story they're gonna say that I did it for the glory
But don't think that I did it for the fame I did it for the love of the game
Ork wrote: Tue Mar 24, 2020 2:40 pm
This is a no for me, dawg.
+1 to Ork.
I disagree completely that people who walk are somehow roleplaying better and people who run are not. In my opinion, it's completely wrong. I am 100% on the other side.
If part of the RPR is walking instead of running, I'll gladly accept a negative 1000 and show you some of the best roleplaying without focusing anywhere on running vs walking. If that's the case I'll roleplay and have fun, rating be forgotten.
Talk and think about it all you like, roleplaying has nothing to do with walking vs running. Move along folks. I know I will.
Personally, I login every day to see people walk around slowly instead of running. Sometimes I walk alongside, or behind them and emote coughing. People who walk a lot definitely deserve 40 RPR. That kind of action packed walking RP really entertains me and keeps me coming back to Arelith. I usually prefer walking around on roads to exploring a dangerous dungeon or fighting a monster, because NWN simulates walking so well.
Now now everyone, I've edited my post a little to make it perhaps more opposite view friendly. No need for sarcasm, let's try to keep it civil.
But please don't make me walk okay? Thanks.
I am the champion
When they write my story they're gonna say that I did it for the glory
But don't think that I did it for the fame I did it for the love of the game
DangerDolphin wrote: Wed Mar 25, 2020 1:49 am
Personally, I login every day to see people walk around slowly instead of running. Sometimes I walk alongside, or behind them and emote coughing. People who walk a lot definitely deserve 40 RPR. That kind of action packed walking RP really entertains me and keeps me coming back to Arelith. I usually prefer walking around on roads to exploring a dangerous dungeon or fighting a monster, because NWN simulates walking so well.
Morgy wrote: Wed Mar 25, 2020 11:19 am
What about a code that boosts your passive EXP per 6 minutes by 10 if you spend more than the last 50% of that time walking?
Morgy wrote: Wed Mar 25, 2020 11:19 am
What about a code that boosts your passive EXP per 6 minutes by 10 if you spend more than the last 50% of that time walking?
Semi-serious
Cue ton of people walking in circles everywhere.
I should add you don't -have- to walk, but it is disabled by more running!
You people really like to twist things sometimes. No one said that anyone who runs is an inferior roleplayer. Many of you are stellar roleplayers and you know it. I have been in parties with some of you where we might have run in certain parts, but the roleplay was still there in its entirety.
I also disagree with what is being suggested here. We don't need energy mechanics or to mechanically limit running, I don't want that either, I don't think most people posting here do. But there is a middle ground.
There are situations where running is fine, and situations where it is less so. Be mindful of other people.
-If you are running to get ahead of other people in dungeons without any roleplay involved, do not do it.
-If your party is running around without any sort of meaningful roleplay taking place, try not do it. (bear in mind, if you are walking around with a party without any sort of roleplay that is not fine either, and ss GrumpyCat mentioned, RPR comes in here, it is your choice.)
-If you are alone and want to run, run, that is fine, we all have lives, I understand that you do not want to take 15 minutes walking from A to B without any roleplay when that could be done in 3 minutes instead.
-And lastly, if running makes sense, run. Run from the monster, run to save someone in a distant location, run to chase after some character you want to kill, don't run just because, just to get an advantage, don't run all the time.
Shadowy Reality wrote: Wed Mar 25, 2020 11:41 am
You people really like to twist things sometimes. No one said that anyone who runs is an inferior roleplayer. Many of you are stellar roleplayers and you know it. I have been in parties with some of you where we might have run in certain parts, but the roleplay was still there in its entirety.
I also disagree with what is being suggested here. We don't need energy mechanics or to mechanically limit running, I don't want that either, I don't think most people posting here do. But there is a middle ground.
There are situations where running is fine, and situations where it is less so. Be mindful of other people.
-If you are running to get ahead of other people in dungeons without any roleplay involved, do not do it.
-If your party is running around without any sort of meaningful roleplay taking place, try not do it. (bear in mind, if you are walking around with a party without any sort of roleplay that is not fine either, and ss GrumpyCat mentioned, RPR comes in here, it is your choice.)
-If you are alone and want to run, run, that is fine, we all have lives, I understand that you do not want to take 15 minutes walking from A to B without any roleplay when that could be done in 3 minutes instead.
-And lastly, if running makes sense, run. Run from the monster, run to save someone in a distant location, run to chase after some character you want to kill, don't run just because, just to get an advantage, don't run all the time.
THIS!
Thank you so much Shadow Reality, you've hit the nail on the head.
This is an absolutly perfect summation.
So perfect I'm going to now lock this.
This too shall pass.
(I now have a DM Discord (I hope) It's DM GrumpyCat#7185 but please keep in mind I'm very busy IRL so I can't promise how quick I'll get back to you.)