Re: HIPS (SM & SD)
Posted: Tue Mar 09, 2021 1:22 pm
There is an unfortunate thing where awards get caught in class reworks. A relevel might not be enough to salvage a concept in these cases.
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That's what's being missed, really. They're as effective as any other mage now, barring high SR targets (use darkbolt) with IGMS, and have hellball/gruin access as wellSilverSnake wrote: Tue Mar 09, 2021 2:35 pm Perhaps im wrong but im quite sure you need just 20 CL to use IGMS to its full effect , to produce 20 missiles that is . Not to mention for a single target you dont need more than 10 missiles which would require CL 10 to produce . To get the seven darkbolt bolts you need Cl 14 . Lowering Evocation's Cl by 6 bassicaly does nothing . Shadowmages would be as good for raw damage as normal mages. Even a Pm with more Cl penalties would be able to use those spell to huge effect.
Does the update add only a +2 to CL and the DCs remain the same, OR does the update also add an additional +2 to the DCs of those three schools (which would mean a cumulative +4 DC, after adding their original +2 from the path)?- Enchantment, necromancy, and illusion spells get plus 2 CL in addition to DC
To quote a certain Shadow Mage I know and love: "This too, is loss."magistrasa wrote: Tue Mar 09, 2021 4:40 pm you know, i have to admit... i'm almost sad that i'm not able to complain about shadow mage being trash-tier anymore. whining about how bad the path was honestly brought me a strange sort of comfort. like, in an ever-changing world, there was a sense of safety in security in knowing that shadow mage would never get an update and never be good. but now that's changed, and the foundation i've built my sanity upon has crumbled beneath me. i dont know what to do with myself anymore. i dont know how to go on.
Exactly that!Arigard wrote: Tue Mar 09, 2021 5:03 pm If EVO has been added back to SM and that then means Hellball/Gruin, then this is a straight up mega buff to SM. There's literally no reason to play any other kind of mage outside of SM if you can slap epic EVO epic feats on it.
Some of the most powerful SM builds, particularly the PM variants, never even got HIPS to begin with, so the HIPS nerf was never a problem to them and they are only massively benefiting from EVO being added.
I really think this change has been hastily applied and not thought through. If they were able to use EVO but not the epic evo spells at a lower CL (Or the EVO epic spells were gated behind say 21 levels of SM), then that would perhaps be a fairer trade off, but from the perspective of someone looking at making an arcane caster, there is very little reason to not go for some kind of SM/PM variant at this point. It only gets positive cookies that work well together that other wizards (and especially non evil wizards do not get).
Low Cl for Evocation spells is hardly problematic , especially when Darkbolt and IGMS is concerned . Both will work very well with low CL . 10 CL is what you really need for IGMS with one target , 14 CL For Darkbolt.Aren wrote: Tue Mar 09, 2021 7:45 amYour CL for Isaacs' on a shadow weave palemaster would be (assuming you do "Ye olde SM 11, PM 16, bard/ranger 3 dip"):SilverSnake wrote: Tue Mar 09, 2021 7:18 am If Shadow Wave gets Evocations on top of the ''shady replacers'' (darkbolt which is easily one of the best evocation spells) then what's the point of not being a shadowdancer? This really feels ( at least to me as i cannot claim to be the beyond and all, not to mention its easy to see many disagree with my opinions here ) like it made the non-path mage quite redundant. Now as a let's say a Shadow Wave Palemaster i will be able to use Issacs and high Dc Death Magic on top. While also having the acces to an already great evocation spell such as the darkbolt which is arguably better than Issac's in the first place.
Wiz CL: 11
PM CL: 8
Ranger CL: 0
- CL for evocation spells: -6
Total CL for Isaacs: 13.
I hope I don't have to explain why that is problematic.
As the Devs and DMs tend to get far more negative feedback than positive feedback I will go ahead and fight against the tide by saying I appreciate the mindset of the team in regards to all this. It's an extremely difficult set of balance considerations, but you are making decisions and weighing community feedback and insights. I appreciate your work, even if I don't always agree with the end decisions. Disagreement is okay. There is no perfect standard to tweaking game balance, or if there is, it would likely end up with a very bland and uninspired result.Xerah wrote: Tue Mar 09, 2021 4:58 pm None of those changes went live, regardless of how many announcements there were. The plan was to change hips and then some things were added afterwards to get it to the right place. This is the right approach.
I guess the alternative could have been to EGO up and say everything is fine when it's not. Based on the complaining (from more than one person about it) maybe that's the best approach. Or we have to end up in decision paralysis since there is so much stress to get things "right" the first time. I would think it's better to be more humble and listen to feedback rather than maintain that "trust" you say you don't have in us. In my opinion, that's what legitimately should garner trust.
Different strokes for different folks I guess.
Is SM in the right place now? I don't know; seems to be getting too many benefits without really giving up much for it.
I think the easiest balance fix here is to bar shadowmages from taking any spell focus feats in Evocation. This would make a lot of sense, thematically, for a path that inherently has trouble using evocation in the first place.If EVO has been added back to SM and that then means Hellball/Gruin, then this is a straight up mega buff to SM. There's literally no reason to play any other kind of mage outside of SM if you can slap epic EVO epic feats on it.
The Stormwind Fallacy, aka the Roleplayer vs Rollplayer Fallacy
Just because one optimizes his characters mechanically does not mean that they cannot also roleplay, and vice versa.
Corollary: Doing one in a game does not preclude, nor infringe upon, the ability to do the other in the same game.
Generalization 1: One is not automatically a worse roleplayer if he optimizes, and vice versa. Generalization 2: A non-optimized character is not automatically roleplayed better than an optimized one, and vice versa.
(I admit that there are some diehards on both sides -- the RP fanatics who refuse to optimize as if strong characters were the mark of the Devil and the min/max munchkins who couldn't RP their way out of a paper bag without setting it on fire -- though I see these as extreme examples. The vast majority of people are in between, and thus the generalizations hold. The key word is 'automatically')
Proof: These two elements rely on different aspects of a player's gameplay. Optimization factors in to how well one understands the rules and handles synergies to produce a very effective end result. Roleplaying deals with how well a player can act in character and behave as if he was someone else. A person can act while understanding the rules, and can build something powerful while still handling an effective character. There is nothing in the game -- mechanical or otherwise -- restricting one if you participate in the other.
Claiming that an optimizer cannot roleplay (or is participating in a playstyle that isn't supportive of roleplaying) because he is an optimizer, or vice versa, is committing the Stormwind Fallacy.
The issue isn't one of gimmicky powergamed multi-class builds versus more mainstream setups, it's an issue with the mechanic of HiPS itself as a coding problem. The fact people can hide with it isn't the issue. The problem is that it auto-cancels any ability/action being qued up to target the HiPSer prior to any detection roll being made. There is no opposed roll to counter that, it always happens even if the opponent has 200 in spot/listen. See a mage is casting a spell at you? Auto-cancel it. One of the biggest issues with this, is it isn't merely a problem of people intentionally "cheesing" it, it's how the ability functions for everyone, even if they are ignorant of the exploit.UilliamNebel wrote: Tue Mar 09, 2021 6:02 pm Honestly, taking away from pure ranger build is just moderating with too broad a brush, and a bad poorly weighed out infliction of externality to other players.
Stop gimmicky multi class builds, target specific players doing this. Don't destroy something that work's great for RP immersion, and when used responsibly adds to the play experience of some classes. Punish 'Roll Play' by targeting those who cheese this way, not roleplay for those that are good faith actors. Thinking like this is why traps were made useless trash on PWs for years.
Yet, from everything I've read, that is the most logical thing to infer here for removing it. Was it being cheesed? Yes. Was it being exploited? Yes. Was it being done for 'roll play' gain? Overwhelmingly so. Was it a serious and huge problem for ignorance of it's use in PvE and RP? No, no not one account or laying out of why it was removed even touches on that with a sound use case I have read.Bunnysmack wrote: Tue Mar 09, 2021 6:20 pm Saying this was only a matter of certain people using it in cheesing tactics or builds is really creating an inaccurate dialogue for why this update occurred. From what I've read of the discourse around this update, it's not that your frustration is being ignored, but more that there wasn't really any gentle or surgical way to enact a fix for this problem.
Well, depends, do we cut off shop lifter's hands for taking a candy bar? I mean, not okay, and done intentionally. That said the response is usually in proportion to it, especially if it is unintentional. Wrong or not, is so low a bar here as to be fallacious as a starting point for addressing it.Drowboy wrote: Tue Mar 09, 2021 7:06 pm Exploiting (even unintentionally, even forced through the game engine's code for HIPS) isn't magically okay just because it's PvE.
You do realise that there's a hat with 26 SR on it, right?SilverSnake wrote: Tue Mar 09, 2021 5:37 pmLow Cl for Evocation spells is hardly problematic , especially when Darkbolt and IGMS is concerned . Both will work very well with low CL . 10 CL is what you really need for IGMS with one target , 14 CL For Darkbolt.Aren wrote: Tue Mar 09, 2021 7:45 amYour CL for Isaacs' on a shadow weave palemaster would be (assuming you do "Ye olde SM 11, PM 16, bard/ranger 3 dip"):SilverSnake wrote: Tue Mar 09, 2021 7:18 am If Shadow Wave gets Evocations on top of the ''shady replacers'' (darkbolt which is easily one of the best evocation spells) then what's the point of not being a shadowdancer? This really feels ( at least to me as i cannot claim to be the beyond and all, not to mention its easy to see many disagree with my opinions here ) like it made the non-path mage quite redundant. Now as a let's say a Shadow Wave Palemaster i will be able to use Issacs and high Dc Death Magic on top. While also having the acces to an already great evocation spell such as the darkbolt which is arguably better than Issac's in the first place.
Wiz CL: 11
PM CL: 8
Ranger CL: 0
- CL for evocation spells: -6
Total CL for Isaacs: 13.
I hope I don't have to explain why that is problematic.