
Hell, it might even be cool to see spells that zap people's thirst/hunger as a viable form of combat, lol.
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Path_of_Play wrote:Fear, intimidation, anger - All these, the tyrant's tools.
Laughter, encouragement, play - not simply just for fools.
These tools reveal,
More is learned,
From another in an hour of play,
Than in a year of contention.
I would greatly prefer this. Even if it started up every time you left the city, even if it was amplified when in certain stressful areas.Xerah wrote:The other option would be to keep the system but only have it active in specific areas through the [area tag system]. For example, the Lost Desert. So, you'd need to stock up on supplies before going to certain places.
really good suggestion. but the area's have to be worth going too and likely the penalties for not stocking up would have to be high or it'd fall flatXerah wrote:The other option would be to keep the system but only have it active in specific areas through the [area tag system]. For example, the Lost Desert. So, you'd need to stock up on supplies before going to certain places.
RP only starts at 30 if you're a coward.
Guide to RP: https://www.youtube.com/watch?v=zZK2325DLsE
Oh envy. It could be worse. My Drow coffee addict recently spent four thousand gold to buy a bit of the caw-fee, and wouldn't dream of chugging the precious, precious things.WanderingPoet wrote: That said though, I've always found the food/thirst/rest meters to be rather immersion /breaking/. I realize that when I sit through a 2, 3, 4 hour long RP session that literal days are flowing past but... They kind of aren't? When you're inside a house or cave or what have you RPing, days can pass by simply because people only type so fast - to have to go for a quick nap to bring your rest up or chug another 5 things of coffee has always felt weird.
Done.
Clerics are just socially acceptable warlocks.The devil does not need any more advocates
ProbablyAMage wrote:Oh envy. It could be worse. My Drow coffee addict recently spent four thousand gold to buy a bit of the caw-fee, and wouldn't dream of chugging the precious, precious things.WanderingPoet wrote: That said though, I've always found the food/thirst/rest meters to be rather immersion /breaking/. I realize that when I sit through a 2, 3, 4 hour long RP session that literal days are flowing past but... They kind of aren't? When you're inside a house or cave or what have you RPing, days can pass by simply because people only type so fast - to have to go for a quick nap to bring your rest up or chug another 5 things of coffee has always felt weird.
Path_of_Play wrote:Fear, intimidation, anger - All these, the tyrant's tools.
Laughter, encouragement, play - not simply just for fools.
These tools reveal,
More is learned,
From another in an hour of play,
Than in a year of contention.
That sounds pretty awful to be honest. Either the scarcity makes it unreasonably hard for beginners to get ahold of, or it's so easy to make that everyone can buy it in hundreds anyway and it just ends up becoming a weight tax on low STR characters.Terenfel wrote:What if all areas without monsters. like cities, houses, safe placeses. got the resting system as inns do, (just for food and water) but the food and water system got more harsh for outdoors? like drained by double what it is now, and food got harder to get. more expensive, or maybe only playermade?
Current
Ayiesha Dahyarif
Ilphaeryl Xun'viir
Yep. 100%.Scurvy Cur wrote:TBH, if you deleted the food and water meters, and just reduced us to a rest/sobriety system this instant, it would have precisely zero impact on my RP.