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Remove Curse Scrolls & Clerics

Posted: Tue May 15, 2018 8:54 pm
by Fenguard
Why this?
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Is it possible to have Cleric added to that list so those of us that make poor life choices can use the scrolls we craft ourselves?

Re: Remove Curse Scrolls & Clerics

Posted: Wed May 16, 2018 12:25 am
by Nitro
It's one of several scrolls that bioware borked in the base game others such as Owl's Wisdom scroll excludes clerics, and the silence scroll excludes bards. Probably a bunch more obscure spell scroll/class combos that don't work too.

Re: Remove Curse Scrolls & Clerics

Posted: Wed May 16, 2018 1:10 am
by Fenguard
Nitro wrote: Wed May 16, 2018 12:25 am It's one of several scrolls that bioware borked in the base game others such as Owl's Wisdom scroll excludes clerics, and the silence scroll excludes bards. Probably a bunch more obscure spell scroll/class combos that don't work too.
Ah, and given it's not fixed I'm guessing it's hardcoded and unmodifiable?

Re: Remove Curse Scrolls & Clerics

Posted: Wed May 16, 2018 1:25 am
by Ebonstar
clerics dont need to use the scrolls because they cast the spell

Re: Remove Curse Scrolls & Clerics

Posted: Wed May 16, 2018 5:23 am
by Fenguard
Ebonstar wrote: Wed May 16, 2018 1:25 am clerics dont need to use the scrolls because they cast the spell
That means preparing it in a spell slot constantly, not something preferable when I could have something more widely useful prepared. Clerics are not spontaneous. :P
Especially with limited resting on this here server.

Re: Remove Curse Scrolls & Clerics

Posted: Wed May 16, 2018 2:16 pm
by JediMindTrix
Fenguard wrote: Wed May 16, 2018 1:10 am
Nitro wrote: Wed May 16, 2018 12:25 am It's one of several scrolls that bioware borked in the base game others such as Owl's Wisdom scroll excludes clerics, and the silence scroll excludes bards. Probably a bunch more obscure spell scroll/class combos that don't work too.
Ah, and given it's not fixed I'm guessing it's hardcoded and unmodifiable?
It's not that kind of hardcoded, the devs can create an exact copy with the same resref/tag with the corrected usability and it will override the resource that ships with the game.

Re: Remove Curse Scrolls & Clerics

Posted: Wed May 16, 2018 2:50 pm
by Wytchee
afaik you can still make wands of remove curse, or use those wands crafted by other clerics.
JediMindTrix wrote: Wed May 16, 2018 2:16 pm It's not that kind of hardcoded, the devs can create an exact copy with the same resref/tag with the corrected usability and it will override the resource that ships with the game.
If they can do that, can they change wands of endurance to be CL 15 akin to the other zoo spells?

Re: Remove Curse Scrolls & Clerics

Posted: Wed May 16, 2018 4:24 pm
by JediMindTrix
If it's handled by a script, yes. If it's handled by a .2da, probably. They changed the prices on wand crafting in a 2da so I assume so

Re: Remove Curse Scrolls & Clerics

Posted: Wed May 16, 2018 4:26 pm
by Queen Titania
Given it's a base NWN thing, could push this for Beamdog to change.

Re: Remove Curse Scrolls & Clerics

Posted: Wed May 16, 2018 11:31 pm
by thingsicantdo
Wytchee wrote: Wed May 16, 2018 2:50 pm If they can do that, can they change wands of endurance to be CL 15 akin to the other zoo spells?
this was a funny decision to me, especially when the gifts were new.

originally, the CL of endurance was set low, because having a constant CON buff was considered too powerful. i read somewhere that "people would just be walking around with extra hit points" or something of the such (it's been about a decade since i read that ruling, bear with me). then, the gifts came out, and having extra hit points was apparently not~ as strong as the other stats, and it had only a +.5ecl.

now, it's been changed to be in line with the other attributes, but the wand remains unchanged.

to be fair, though, i think the balance team involved with the gifts also did the super gold drops, dragon pcs, and weavemasters... all of which were awful ideas in retrospect. fun to remember, though

Re: Remove Curse Scrolls & Clerics

Posted: Thu May 17, 2018 1:23 am
by Nitro
thingsicantdo wrote: Wed May 16, 2018 11:31 pm
Wytchee wrote: Wed May 16, 2018 2:50 pm If they can do that, can they change wands of endurance to be CL 15 akin to the other zoo spells?
this was a funny decision to me, especially when the gifts were new.

originally, the CL of endurance was set low, because having a constant CON buff was considered too powerful. i read somewhere that "people would just be walking around with extra hit points" or something of the such (it's been about a decade since i read that ruling, bear with me). then, the gifts came out, and having extra hit points was apparently not~ as strong as the other stats, and it had only a +.5ecl.

now, it's been changed to be in line with the other attributes, but the wand remains unchanged.

to be fair, though, i think the balance team involved with the gifts also did the super gold drops, dragon pcs, and weavemasters... all of which were awful ideas in retrospect. fun to remember, though
You got it backwards, it was never an Arelith specific change, it's in the base game.
http://nwn.wikia.com/wiki/Craft_wand
Scroll down to endurance, it's cast level is just 3 by default, nothing to do with people walking around with CON buffs anywhere.