Remove Curse Scrolls & Clerics

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Fenguard
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Remove Curse Scrolls & Clerics

Post by Fenguard »

Why this?
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Is it possible to have Cleric added to that list so those of us that make poor life choices can use the scrolls we craft ourselves?
Nitro
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Re: Remove Curse Scrolls & Clerics

Post by Nitro »

It's one of several scrolls that bioware borked in the base game others such as Owl's Wisdom scroll excludes clerics, and the silence scroll excludes bards. Probably a bunch more obscure spell scroll/class combos that don't work too.
Fenguard
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Re: Remove Curse Scrolls & Clerics

Post by Fenguard »

Nitro wrote: Wed May 16, 2018 12:25 am It's one of several scrolls that bioware borked in the base game others such as Owl's Wisdom scroll excludes clerics, and the silence scroll excludes bards. Probably a bunch more obscure spell scroll/class combos that don't work too.
Ah, and given it's not fixed I'm guessing it's hardcoded and unmodifiable?
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Ebonstar
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Re: Remove Curse Scrolls & Clerics

Post by Ebonstar »

clerics dont need to use the scrolls because they cast the spell
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Fenguard
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Re: Remove Curse Scrolls & Clerics

Post by Fenguard »

Ebonstar wrote: Wed May 16, 2018 1:25 am clerics dont need to use the scrolls because they cast the spell
That means preparing it in a spell slot constantly, not something preferable when I could have something more widely useful prepared. Clerics are not spontaneous. :P
Especially with limited resting on this here server.
JediMindTrix
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Re: Remove Curse Scrolls & Clerics

Post by JediMindTrix »

Fenguard wrote: Wed May 16, 2018 1:10 am
Nitro wrote: Wed May 16, 2018 12:25 am It's one of several scrolls that bioware borked in the base game others such as Owl's Wisdom scroll excludes clerics, and the silence scroll excludes bards. Probably a bunch more obscure spell scroll/class combos that don't work too.
Ah, and given it's not fixed I'm guessing it's hardcoded and unmodifiable?
It's not that kind of hardcoded, the devs can create an exact copy with the same resref/tag with the corrected usability and it will override the resource that ships with the game.
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Wytchee
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Re: Remove Curse Scrolls & Clerics

Post by Wytchee »

afaik you can still make wands of remove curse, or use those wands crafted by other clerics.
JediMindTrix wrote: Wed May 16, 2018 2:16 pm It's not that kind of hardcoded, the devs can create an exact copy with the same resref/tag with the corrected usability and it will override the resource that ships with the game.
If they can do that, can they change wands of endurance to be CL 15 akin to the other zoo spells?
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JediMindTrix
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Re: Remove Curse Scrolls & Clerics

Post by JediMindTrix »

If it's handled by a script, yes. If it's handled by a .2da, probably. They changed the prices on wand crafting in a 2da so I assume so
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Re: Remove Curse Scrolls & Clerics

Post by Queen Titania »

Given it's a base NWN thing, could push this for Beamdog to change.
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thingsicantdo
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Re: Remove Curse Scrolls & Clerics

Post by thingsicantdo »

Wytchee wrote: Wed May 16, 2018 2:50 pm If they can do that, can they change wands of endurance to be CL 15 akin to the other zoo spells?
this was a funny decision to me, especially when the gifts were new.

originally, the CL of endurance was set low, because having a constant CON buff was considered too powerful. i read somewhere that "people would just be walking around with extra hit points" or something of the such (it's been about a decade since i read that ruling, bear with me). then, the gifts came out, and having extra hit points was apparently not~ as strong as the other stats, and it had only a +.5ecl.

now, it's been changed to be in line with the other attributes, but the wand remains unchanged.

to be fair, though, i think the balance team involved with the gifts also did the super gold drops, dragon pcs, and weavemasters... all of which were awful ideas in retrospect. fun to remember, though
Nitro
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Re: Remove Curse Scrolls & Clerics

Post by Nitro »

thingsicantdo wrote: Wed May 16, 2018 11:31 pm
Wytchee wrote: Wed May 16, 2018 2:50 pm If they can do that, can they change wands of endurance to be CL 15 akin to the other zoo spells?
this was a funny decision to me, especially when the gifts were new.

originally, the CL of endurance was set low, because having a constant CON buff was considered too powerful. i read somewhere that "people would just be walking around with extra hit points" or something of the such (it's been about a decade since i read that ruling, bear with me). then, the gifts came out, and having extra hit points was apparently not~ as strong as the other stats, and it had only a +.5ecl.

now, it's been changed to be in line with the other attributes, but the wand remains unchanged.

to be fair, though, i think the balance team involved with the gifts also did the super gold drops, dragon pcs, and weavemasters... all of which were awful ideas in retrospect. fun to remember, though
You got it backwards, it was never an Arelith specific change, it's in the base game.
http://nwn.wikia.com/wiki/Craft_wand
Scroll down to endurance, it's cast level is just 3 by default, nothing to do with people walking around with CON buffs anywhere.
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