PinataPlethora wrote: Wed Jun 13, 2018 2:35 am
ReverentBlade wrote: Wed Jun 13, 2018 2:31 amCould you point me to some of these warnings? My fiance picked spellsword and he is pretty bummed out. Nothing in what we looked at indicated that "Your character can randomly become weaker at the whims of devs." in any of the class' literature. Certainly doesn't say that when you select it IG at character creation (which is where the vast majority of critical information belongs.)
Now, I understand the need to occasionally nerf classes. Balance is an ongoing, moving target, but this "you were warned" argument kinda annoys me.
There's supposed to be a big red warning message about potential changes when you select the path during character creation. I've seen it on other experimental paths in the past, but if it's not there now, something will need to be done about it.
There is, for Spellsword, Shadowmage, and Kensai.
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- INT damage scaling removed.
Should never have had it to begin with. It already gets damage from imbues, allowing it to add 2d12 imbue damage. Flat INT damage was not needed - now Dex and Str is a choice between AC and higher damage, rather than great AC and fighter damage, or pretty good AC and better-than-WM damage.
No class should get outside-STR-always-on-damage that isn't an activatable ability, i.e. Rage, Divine Might, PDK, etc. Adding these outside sources of constant flat dmg sorely unbalances the scales for damage and removes standard dmg classes from relevancy. Fighter's only "class feature" is the need to spend 2 feats, one epic, on 6 damage for one weapon. Spellsword, just for existing, got 10 damage to every weapon regardless of weapon while also being GMW'd to +5 and +2d12 damage imbues and level 9 spells. I know we like to joke in DnD about wizards winning everything, but it was a little absurd.
I only have 23 Wizard levels, so now I receive 0 Discipline? Whoa
??? Druid, Cleric, Rogue, Shadowdancer, Assassin, Sorceror, and Palemaster would all like a word with you about being melee classes that don't get bonus discipline for free, but also have less AC, less damage, and in some cases, no level 9 spells backing them up. Even FIGHTER got nerfed and only gets its discipline at pure level 28 now because Brycers got the equivalent of skill focus discipline for free. The Discipline boost was entirely unnecessary to begin with and that it stayed for pure Spellswords is a concession to the nature of class vs cross class skills in the game.
Any word on how long until this is fixed? Because Acid Sheathe is a big part of fighting bosses and PvP.
I'll just copy paste what I said in Discord about this and make it nicer.
"Defensive imbues should have specifically disallowed acid sheathe death armor and elemental shield.
Because they were going to be the only ones anyone used and they're such incredible tempo to be able to pop off as free actions forcing your opponent to 1: melee you to activate it INSTANTLY proccing it and 2: forcing them to now disengage and waste 2 rounds breaching and then re engaging
This is even assuming they're not bugged and broken
At this point you have gotten a minimum of 8-10 free attacks on potentially flatfooted AC
It's really stupid, who thought that was a good idea?
Tempo is not often a thing in nwn but it TOTALLY is there"
- Spellswords may no longer imbue their weapons using spells from their barred school.
Anyone who made a spellsword expecting to be able to imbue from their forbidden school afte going out of their way to choose a forbidden school understanding what "forbidden" means when you chose it, deserves this to happen to them. That spellsword was released allowing you to imbue from your forbidden school to begin with mystified me, and I always preached to people to treat it as a bug and not to treat it as permanent, and lo and behold, here we are.
You are missing the point. How would you like it if I took the staple of your class away from you?
Fam you have what, 6 other imbues? No one took the staple of your class, you chose to lose it by banning Necromancy.