I suggest that more actual options be added to the Greater Reward tier for epic sacrifice, as the selection right now is rather limited, making the greater less valuable than even a normal. In the descriptions I include their stats as written on paper, but understand these will have to be changed to fit Arelith's mechanical balance.
Surface:
Natural Lycanthrope
In D&D, natural lycanthropes are characters who are not afflicted but born with lycanthrope. They can control their shapeshifting and do not berserk when they turn. The non-hak selection of werebeasts is rather small, but of what we have available we're looking at alignments of evil (werewolf) or neutral (werecat, wereboar). Natural lycanthropes have a humanoid shape, an animal shape, and a hybrid shape, which I assume could be accomplished with the already-extant -polymorph command. Stat-wise, natural lycanthropes have a +2 wis bonus in their humanoid shape. Could be interesting to see groups of werebeast hunters crop up! Silver weapons can be a thing, and so on!!
Feytouched
Medium sized humanoids who have a fey ancestor, all feytouched have at least one feature or characteristic that is out of the norm, including vibrantly colored hair, feathered eyebrows, or a propensity for speaking in rhyme, for example, and are charismatic. I'd suggest the base race be elf, mostly for appearances. The template has +2 Dex, +2 Cha, and -2 Wis, a level 1 enchantment or illusion spell from the sorc/wizard spell lise (to symbolize their affinity with fey magic) and I'd suggest they be of the nonlawful persuasion. I've always felt the fey to be a bit under-represented on Arelith, leaving the Feylock to be something of a lonely concept.
Underdark
Minotaur
These oft-solitary, monstrous humanoids are known for dwelling underground. They are evil, and worship the abyssal power Baphomet. Their stats are somewhat similar to the Ogre in vanilla (+8 Strength, +4 Constitution, -4 Intelligence (minimum 3), -2 Charisma), so I would suggest they be given the option to trade some of their strength or constitution for wisdom or charisma bonuses to become viable clerics or blackguards of Baphomet.
Hagspawn
The children of hag-human couplings, shunned for their malicious ways and often hideous appearances. Given that tieflings can be neutral on Arelith, I don't see why they couldn't also be. In D&D their stats are +2 Str, +2 Con -2 Cha, with +2 natural armor and 11+character level spell resistance.
Both of the aforementioned races for the Underdark start with Giant as a language, so it'd be nice to have more races using it than just ogre.
Thank you for your consideration.
Greater Reward Races: Surface and Underdark
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