Polymorph self and animate dead

We will file suggestions here that did not make the cut. Don't expect detailed responses, but the most common reasons are:

  • implementing the suggestion is impractical, or too much work for the gain
  • the suggestion is thematically against our design philosophy
  • the suggestion is too detailed/low-level
    Keep your suggestions broad and focused on RP benefits, please, not detailed suggestions of how to fix everything.

Moderators: Active Admins, Forum Moderators, Active DMs, Contributors, Area Developers, Artist/Animator, Suggestion Moderators

Locked
User avatar
Urch
Posts: 377
Joined: Sun Sep 28, 2014 12:32 pm
Location: Mordor

Polymorph self and animate dead

Post by Urch »

Have the polymorph self shapes gain bonuses that scale depending on the level of the casting class, that make it viable for higher level play, or, if possible, make it assume stronger shapes the higher the caster level.
It's a great spell that becomes annoyingly redundant fairly quickly.


I've noticed while fiddling around with 2das, that you can give other spell casting classes spells. (I successfully gave bard 'polymorph self' as a test, selectable at spell circle 4. I was then able to give bard access to the spell 'bless' at spell circle 1, showing that divine spells also worked). I did this by going into spells.2da and changing a value under bard and polymorph self to 4. (looks like -> ****).

Therefore I suggest to give bards animate dead, create undead, and scare. The reason being for those that wish to emulate dirge singers and other such concepts.
For only $1 a day you can sponsor someone with chronic altitis.

Another day, another Doug.
Locked