Additive of Retroactive Gold Value Properties

We will file suggestions here that did not make the cut. Don't expect detailed responses, but the most common reasons are:

  • implementing the suggestion is impractical, or too much work for the gain
  • the suggestion is thematically against our design philosophy
  • the suggestion is too detailed/low-level
    Keep your suggestions broad and focused on RP benefits, please, not detailed suggestions of how to fix everything.

Moderators: Active Admins, Forum Moderators, Active DMs, Contributors, Area Developers, Artist/Animator, Suggestion Moderators

Locked
User avatar
DestroyerOTN
Posts: 457
Joined: Mon Sep 08, 2014 3:24 am
Location: IRL, probably mad about it

Additive of Retroactive Gold Value Properties

Post by DestroyerOTN »

Congratulations, brave adventurer! You just found an Artifact!

-but what is this?! No properties besides the usability by Hins?! Nonsense! That is quite actually the worst loot you have -ever- encountered...

-and those rusty weapons and the like. Trade attack bonus for massive crits? What are all of us lowboys, weapon masters?

What if but only there were a -PURPOSE- for such otherwise -TRASH-?

-----------------------------((END INFOMERCIAL))-----------------------------

While I understand the usage and purpose of practical junk, garbage, and otherwise nonsense to a balanced and immersive environment; the frequency and true presence of these questions is almost hilarious.

Given, therefore, the obviously retroactive properties exist, is it possible in the constraints of the system to make them, similarly, be retroactive against gold value?

For enchanters, suddenly, finding things like class-restriction only Artifacts may become a godsend if they just needed -that bit less- for a godsave.
"Playin' nobody, no how since AR 112"
Griefmaker wrote:Personal choices regarding RP which[..] limit a character in some way[…] should in no way be an argument for changing something on the server
Locked