Spellsword Spellfailure

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Royal Blood
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Spellsword Spellfailure

Post by Royal Blood »

Sometimes the spellswords 5% Arcane Failure bonus does not apply pointedly when one relogs. So for example, if I have to relog in the middle of a confrontation because of a crash and I forget to take on/off her greensteel gear there is a good chance her spells will fail. ((Even though it's only 5% it seems to happen a lot when that bonus isn't applied))

Is there anyway the code for this system could be examined to make it more efficient? It's not a 'major' issue, but for example, crashing, relogging, then casting and having an epic spell fail is mildly annoying. Then if you're above 50% rest you can't get it back. Depending on what spell fails that may alter plans significantly.
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Zavandar
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Re: Spellsword Spellfailure

Post by Zavandar »

idk how it can be fixed codewise but unequipping and re-equipping your armor will fix it
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Re: Spellsword Spellfailure

Post by RedGiant »

This has been a known bug forever. Warlock and Favored-Soul spell failure reduction works flawlessly. Surely this code must be transferrable.

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Re: Spellsword Spellfailure

Post by Dreams »

Warlock gets the same problem. Just re-equip the armour.

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Royal Blood
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Re: Spellsword Spellfailure

Post by Royal Blood »

Yeah, I realize re-equiping works. But I was hoping bringing the issue to light might spur some ideas on how to recode it though I have no idea how that would look.

I did not realize the issue expanded to warlocks and others too or that it went back that far

This is also an issue when I rest. If I rest the 5% falls off then I begin rebuffing and have a ward fail and.. blegh.
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Royal Blood
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Re: Spellsword Spellfailure

Post by Royal Blood »

Here is maybe an idea?

What if spell swords received an OOC item that they can 'use' on their armour/shield to 'enchant it' to take away that 5% Arcane Spell failure? However when this occurs the item becomes bound to their inventory and cannot be removed. They can use the item on it again to remove the property if they wanted to trade or give the armour to someone else. So that way no one else but that one character could benefit from it but the armour is not impossible to get rid of either.

That would remove the coded part that keeps not applying I think
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Re: Spellsword Spellfailure

Post by CosmicOrderV »

Tangentially speaking (and maybe I'm just ignorant to the justification) but the whole concept of spell failure chance seems a bit odd that it's just 'there' for some classes, and not for others. I'm familiar with gygax's explanation of how magic works, and so I can extrapolate the basic premise of why armor might hamper arcane spell casting. What I don't really get is why certain classes can negate this penalty.

That is just to say, if there was a doohicky or custom spell that one could put on their armor to achieve the above effect? Like Royal Blood is describing? I feel like that would at least lend some justification as to why certain classes can lower their arcane spell failure chance. Instead it just sorta 'happens'. Sure we can try to fill in the answer as to why, ourselves, but for what it's worth, I feel like the above idea lends more credibility to such features!
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Re: Spellsword Spellfailure

Post by RedGiant »

Dreams wrote: Tue Jun 04, 2019 10:00 am Warlock gets the same problem. Just re-equip the armour.
This is patently not true.

Log your warlock or legacy favored soul. The armor they are wearing right now will have the temporary spell failure reduction on it.

Log your spellsword. The armor they are wearing right now will NOT have the temporary spell failure reduction on it.

This is fundamentally a different behavior with much more severe consequences for the spellsword.

Ergo, this could use a look.

Also, as to what COV says, warlocks use invocations (whole different deal) and favored souls are actually divine spell casters (like clerics and paladins). Arelith implements these classes through the base class of bard, so this is the only reason they get or need significant ASF reduction. Every other arcane caster has to deal it with it in one way or another, with spellsswords being slightly better at it than everyone else.
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Re: Spellsword Spellfailure

Post by Iceborn »

CosmicOrderV wrote: Tue Jun 04, 2019 11:21 pm Tangentially speaking (and maybe I'm just ignorant to the justification) but the whole concept of spell failure chance seems a bit odd that it's just 'there' for some classes, and not for others. I'm familiar with gygax's explanation of how magic works, and so I can extrapolate the basic premise of why armor might hamper arcane spell casting. What I don't really get is why certain classes can negate this penalty.

That is just to say, if there was a doohicky or custom spell that one could put on their armor to achieve the above effect? Like Royal Blood is describing? I feel like that would at least lend some justification as to why certain classes can lower their arcane spell failure chance. Instead it just sorta 'happens'. Sure we can try to fill in the answer as to why, ourselves, but for what it's worth, I feel like the above idea lends more credibility to such features!
Also tangentially speaking...
... I'm not a fan of the mechanics of Spell Failure.

I understand that it's supposed to add to the lore of wizards and how the mechanics implement a spin to the gameplay....... but I always felt it was a detrimental addition that would only present annoying conditions instead of an actually balanced and thought-out relation of mechanics/balance. Something jarring and annoying, as the Hunger Thirst system and Spell Components.

These are things that have never added to my gameplay or made me feel better attuned with my character. They are simply small additions that impose conditional hazards to navigate when building a character. Bard ASF is literally the single thing I have learned to hate the most in the last year, and it's something that I simply don't understand why it's there. Not from lore, not from balance reasons.

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Re: Spellsword Spellfailure

Post by Dreams »

RedGiant wrote: Wed Jun 05, 2019 3:54 am
Dreams wrote: Tue Jun 04, 2019 10:00 am Warlock gets the same problem. Just re-equip the armour.
This is patently not true.
My experience playing both of these classes is that both have the same problem and that by re-equipping the armour, you can fix the problem.

No point wasting developer time to redo code like this, when it could be spent on other things that are broken without the chance for EXTREMELY EASY player workaround.

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Re: Spellsword Spellfailure

Post by RedGiant »

I'm not trying to be difficult, but, there are a few relevant considerations here. At least for me (and a few other people), my crash incidences are way up since EE. Obviously, Warlocks and Favored Souls, who are "infini-casters", have ASF reduction that triggers on log or server transition. Spellswords, who are "vancian casters", do not. Thus, those who need the superior functionality don't have it, while those who reaaally don't need it do.

To describe the problem actual, when I inevitably crash during a big fight, or even change servers during an adventure with hostile spawns on the map (i.e. times when you physically cannot change your armor), there is a demonstrably greater impact for spellswords. With Murphy's Law in full effect, the arcane failure is going to happen on some important spell, like the sanctuary you are trying to pop so you can switch your stupid armor.

This does not only not happen for Warlocks and Favored Souls, even if it did, they could simply cast again.

I maintain this is a real problem.

As for development time argument, I think the heavy lifting is already done, the code just needs to ported to the class that needs it.
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Royal Blood
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Re: Spellsword Spellfailure

Post by Royal Blood »

This spell failure is Stupidly annoying

It might be more manageable if crashing wasn't such a persistent problem which. Every time you relog you have to re-equip things. Or resting can make it fall off too.
I am not on a team.
I do not win, I do not lose.
I tell a story, and when I'm lucky,
Play a part in the story you tell too.
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