Something that's bothered me a bit, for a while. Arelith seems to have a huge number of liches. I can probably count 6-8 liches that I know of, and that's without having been nearly everywhere in the server. For what are normally extremely powerful, dangerous, evil undead of the highest caliber, it feels like Arelith has too many, most of whom are barely worth mentioning more than in passing.
From a gameplay perspective, I realize that adding a phylactery to a boss room and making players destroy it first adds a little more challenge to the fight, but honestly, it would be nice to have something other than dime-a-dozen liches, so that liches could be as infamous and powerful as they are normally portrayed to be, rather than their current task of mostly just hanging out a short walk from civilization just chilling underground.
LIches?
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Re: LIches?
Worth mentionning that making them evil would be nice, too.
Re: LIches?
it's entirely a gameplay thing, yeah. refluffing them somehow as, idk, soul anchors could work.
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