So we've had:
Standard familiars from regular NWN: Kind of cool, sort of a regular summon with some cool abilities.
Improved familiars: Lots of fun but way too overpowered. Sephroun (my eyeball) was able to knockdown a legion of Duergar at lvl 25 and then slowly chew them to death. They made PvP unwinnable for non-casters, effectively.
Nerfed familiars: Hand puppets. All the same fun RP devices that familiars have always had, but with little utility.
So! Would it be possible to make familiars offer a passive bonus to mages while summoned, rather than active abilities used against enemies? Examples might be:
+1 Uni. saves for every 5 caster levels (in line with new Fighter abilities)
+1 DC for all mage's hostile spells per 5 or 10 levels
+x (skill) per n levels, depending on familiar chosen (spot for eyeballs, open lock for fey etc)
+ spell resistance, additional abilities, crafting or enchanting bonuses etc etc dependent on mage level and familiar type
Would this be doable? I think it seems more in line with how a familiar should be, rather than being an additional summon.
Rethinking Familiars
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Rethinking Familiars
Song of my soul, my voice is dead, die thou, unsung, as tears unshed shall dry and die in Lost Carcosa