No other druid grove to my knowledge has a barrier in the way that prevents others from accessing the location and roleplaying inside of it. Coming across as unnecessary, it certainly restricts and stifles activity I find.
I suggest they be removed and the doors unlocked for anyone.
As a side note, if keeping them is preferred, they should probably have their flavor changed. The Grove Spirits, as spirits, are to my understanding undead. On examine they are aberrations which I believe are still pretty bad considering it's a druid grove.
Zurkwood Grove Should Be Unlocked
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Re: Zurkwood Grove Should Be Unlocked
Approved.
We can make the quarters themselves restricted to nature classes.
We can make the quarters themselves restricted to nature classes.
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