Enchantment Suggestions

We will file suggestions here that did not make the cut. Don't expect detailed responses, but the most common reasons are:

  • implementing the suggestion is impractical, or too much work for the gain
  • the suggestion is thematically against our design philosophy
  • the suggestion is too detailed/low-level
    Keep your suggestions broad and focused on RP benefits, please, not detailed suggestions of how to fix everything.

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Draco
Posts: 68
Joined: Thu Apr 05, 2018 2:01 am

Enchantment Suggestions

Post by Draco »

I love that enchantment has nothing to do with crafting anymore but the current second dominate creature is kind of buggy. You're dropping 3 level spells to dominate those two creatures and that's if they don't save. As a player of a enchantment focused character I wanted to spit out a few ideas to get the ball rolling.

Epic Spell Focus: Enchantment

Dominate: Henchman
First creature dominated (if you have no henchman), becomes a henchman until it dies.

Dominate Person/Monster: AoE small
Dominate Person and Dominate Monster become a AoE effect with a small radius.

Geas/Quest: (Epic Spell)
Caster dominates a creature that fails the will save and remains a loyal servant until it dies. Is a henchman you can summon
and dismiss but once it dies it's gone. Mind Immune negates.

Aura of Empathy: (Epic Spell)
Caster gains +4 to Bluff, Persuade, and Perform when active. Caster is surrounded by an aura that causes a will save vs charm to any that enter.

Aura of Shame: (Epic Spell)
Caster is surrounded by an aura that causes a will save vs, -2 Saves,-4 AC, AB, damage. If will save successful receives -1
Saves, -2 to AB,AC,damage instead

Confusion/Mass Charm: AoE Large-Huge

Charm Person/Person or Animal/Monster: AoE Small

All Charm Spells: Conflicting feelings vs caster
Inflict -4 AB, AC, damage and -2 saves on PC targets due to conflicting feelings, will save for -2AB, AC, damage and -1 saves.

Gain Feat: Slippery Mind
The epic enchanter is a master of the ensnaring the mind, thus is a hard mind to conquer.

Greater Spell Focus: Enchantment

All Charm Spells: +40% Reputation NPC targets
The caster has a stronger influence through their charm (Will fight casters attackers)
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Irongron
Server Owner/Creative Lead
Server Owner/Creative Lead
Posts: 4787
Joined: Tue Sep 09, 2014 7:13 pm

Re: Enchantment Suggestions

Post by Irongron »

Rejected

BUT if any member of the code team wishes to push any of them forward for further discussion, balance and implementation they can do. I think the thrust of the ideas here are good.

In future try to keep suggestions separate though. It's hard to approve them as a group.
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