I'm playing on an android phone. I downloaded and installed the haks from the vault. Many of the textures are not showing on objects. They appear as a smooth creamy white surface (almost yellow). Walls, crates, urns, signs, square patches of turf grass, and some trees. The items themselves are visible but no texture. No change with or without the other haks, but if I take out ar_changes.hak, then the items just disappear all together leaving behind the highlight glow. Any help would be greatly appreciated.
userpatch.ini
[Patch]
PatchFile000=ar_changes
PatchFile001=ar_fixes
PatchFile002=ar_gfx
PatchFile003=ar_gfxtest
PatchFile004=ar_gfxxxx
nwn.ini
[Display Options]
TexturePack=3
RefreshRate=60
BitsPerPixels=32
Height=720
Width=1280
UseLargeFont=1
glFinishBeforeFBO=0
FullScreen=1
FullScreenDesktopMode=0
Borderless=0
[Video Options]
Enable CreatureEnvironmentMapping=1
Enable TextureAnimations=1
CreatureShadowDetail=1
EnableEnvironmentShadows=1
VideoQualitySetting=1
Keyholing=1
EnableSkyboxes=1
Enable FBEffect Sharpen=0
Enable FBEffect Depth of Field=0
Enable FBEffect Vibrance=0
Enable FBEffect High Contrast=1
Enable FBEffect Ambient Occlusion=0
MaxTextureMemory=512
Grass Far Render Distance=900.0
EnableFastGrass=1
EnableGrass=1
CreatureWindSetting=1
Enable AnisotropicFiltering=0
Enable Truform=0
EnableVisualEffectsHigh=1
NumShadowCastingLights=2
ShinyWater=1
Enable VSync=1
AntiAliasing Mode=0
Enable HardwareMouse=1
NumDynamicLights=6
SetUIScale=0.000000
[Sound Options]
2D3D Bias=1.00
3D Provider=
Speaker Type=0
SoundFX Volume=0.75
Voice Volume=0.75
Music Volume=0.00
Environment Effects=0
Main Menu Music Theme=mus_theme_main
DisableSound=0
[Alias]
NWSYNC=/storage/emulated/0/Android/data/com.beamdog.nwnandroid/files/user/nwsync
TLK=/storage/emulated/0/Android/data/com.beamdog.nwnandroid/files/user/tlk
MUSIC=/storage/emulated/0/Android/data/com.beamdog.nwnandroid/files/user/music
MOVIES=/storage/emulated/0/Android/data/com.beamdog.nwnandroid/files/user/movies
AMBIENT=/storage/emulated/0/Android/data/com.beamdog.nwnandroid/files/user/ambient
PORTRAITS=/storage/emulated/0/Android/data/com.beamdog.nwnandroid/files/user/portraits
DATABASE=/storage/emulated/0/Android/data/com.beamdog.nwnandroid/files/user/database
OLDSERVERVAULT=/storage/emulated/0/Android/data/com.beamdog.nwnandroid/files/user/oldservervault
SERVERVAULT=/storage/emulated/0/Android/data/com.beamdog.nwnandroid/files/user/servervault
DMVAULT=/storage/emulated/0/Android/data/com.beamdog.nwnandroid/files/user/dmvault
LOCALVAULT=/storage/emulated/0/Android/data/com.beamdog.nwnandroid/files/user/localvault
PATCH=/storage/emulated/0/Android/data/com.beamdog.nwnandroid/files/user/hak
TEMPCLIENT=/storage/emulated/0/Android/data/com.beamdog.nwnandroid/files/user/tempclient
TEMP=/storage/emulated/0/Android/data/com.beamdog.nwnandroid/files/user/temp
LOGS=/storage/emulated/0/Android/data/com.beamdog.nwnandroid/files/user/logs
CURRENTGAME=/storage/emulated/0/Android/data/com.beamdog.nwnandroid/files/user/currentgame
SCREENSHOTS=/storage/emulated/0/Android/data/com.beamdog.nwnandroid/files/user/screenshots
HAK=/storage/emulated/0/Android/data/com.beamdog.nwnandroid/files/user/hak
OVERRIDE=/storage/emulated/0/Android/data/com.beamdog.nwnandroid/files/user/override
SAVES=/storage/emulated/0/Android/data/com.beamdog.nwnandroid/files/user/saves
MODULES=/storage/emulated/0/Android/data/com.beamdog.nwnandroid/files/user/modules
HD0=/storage/emulated/0/Android/data/com.beamdog.nwnandroid/files/user/
[HTTP]
Max Concurrent Connections=10
[NWSync]
SQLite Shard Count=31
CompressionProvider=zstd
Android ar_changes.hak missing textures
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Re: Android ar_changes.hak missing textures
Hello Simon,
I almost missed this. Those haks are overrides that I made for the server and not directly related to the current server haks. They contain things like colored quivers, cloaks on horses, and the shadow plane shaders, and everything in them was possible and optional before the server haks added new tiles and placeables to the server.
I'm not sure why removing the ar_changes hak, which only has mostly cloak and robe models, and some 2das in it, would change things for you, but the missing texture issue you describe is common to all mobile players playing on the server, due to some issues the current game version with Mobile NWSync loading NWSync'd textures.
The normal textures would fix this for you, if added to your /override folder, but, the team went through the trouble of additionally formatting the textures into the mobile friendly .ktx format, which should be less of a strain on your mobile GPU.
The textures for the current haks are here, available in two .ktx downloads for the two major texture additions the server has experienced (through NWsync) so far. viewtopic.php?f=23&t=25105
Since you are already using a patch hak, it wouldn't be crazy to package them into a .hak file yourself, using the nwhak.exe on your computer, and add them to your patch.ini, however, placing every texture in override only will accomplish the same results, and will allow you to use the new textures PC players are loading from NWSync.
Let me know how that works out.
I almost missed this. Those haks are overrides that I made for the server and not directly related to the current server haks. They contain things like colored quivers, cloaks on horses, and the shadow plane shaders, and everything in them was possible and optional before the server haks added new tiles and placeables to the server.
I'm not sure why removing the ar_changes hak, which only has mostly cloak and robe models, and some 2das in it, would change things for you, but the missing texture issue you describe is common to all mobile players playing on the server, due to some issues the current game version with Mobile NWSync loading NWSync'd textures.
The normal textures would fix this for you, if added to your /override folder, but, the team went through the trouble of additionally formatting the textures into the mobile friendly .ktx format, which should be less of a strain on your mobile GPU.
The textures for the current haks are here, available in two .ktx downloads for the two major texture additions the server has experienced (through NWsync) so far. viewtopic.php?f=23&t=25105
Since you are already using a patch hak, it wouldn't be crazy to package them into a .hak file yourself, using the nwhak.exe on your computer, and add them to your patch.ini, however, placing every texture in override only will accomplish the same results, and will allow you to use the new textures PC players are loading from NWSync.
Let me know how that works out.
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- Joined: Mon Oct 07, 2019 12:50 pm
Re: Android ar_changes.hak missing textures
Thank you sooooo much DM Symphony. I want to tell you and your fellow developers that the love you have put into Arelith makes it far more enjoyable than any state of the art game. Game makers worldwide should follow the Arelith team out of the hole they spiral into of Graphics over content. Thank you.