Plants & Resources

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ZogTheStout
Posts: 78
Joined: Fri Dec 19, 2014 10:39 pm
Location: UK

Plants & Resources

Post by ZogTheStout »

The way things like berries, cotton, harnak, etcetera currently work (they only give resources once per reset unless tended to by a Druid/Ranger/Greenfingers character with a Nature deity) just doesn't seem fun, to me.

It means you end up with vast realms of bushes and if you find stuff there, you're incentivized to clear it out rather than taking what you require because who knows whether they'll be anything in those bushes the next few times you come along. Nature characters are relatively scarce, and it basically turns resource gathering into 'camp the farms after resets' or 'hoard your own private garden', neither of which are all that fun.

I'm not sure what the solution is (reverting to the old respawn system would probably be nuts with the ability to craft bushes, which I love), but I do think it needs to be changed to make plant gathering less of a chore. Maybe crafted bushes don't respawn but module bushes do?
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