So I'm here to address couple of things that I've noticed about the newest, and the only meta class in this current update; Commoner. I'll go ahead, and address few couple of things I've stumbled upon in this update
Starting off as a Commoner
So you've selected a race. Thought up of a name- and deity as you came to scroll into the class selection. Took Commoner, and went to configure packages. Commoners in fact don't have a lot of to work with feats other than feats that boost skills. While Commoner's true intention is to be a crafter class, for those that enjoys the crafting aspect of Arelith. I would like to divine upon that perhaps Commoner should be entitled the class-exclusive feats such as increased carry weight, and the passive appraisal bonus since the Commoner'll take very- very- very dreadfully long time to hit level 30 dependent on player's RpR.
However. There's some thing tremendously off to me when I first dawned upon commoners. Why is Sencliff, a den of villainy, and pirates- an available option for commoners? Sure. The Pirate den do definitely have regular people living there, but it's rather strange case-by-case scenario, and I am quite convinced that commoners shouldn't be taking sencliff start.
Starting Locations
Okay. Moving on. We've other starting locations commoner can choose. However, every starting location decides vastly on how much you get to accomplish your crafting, and how much you wanna be able to help contribute to your current place's economy. There's some economy where it's almost straight up impossible without being carried by a squadron of highly-leveled protectors. Then there's some scenario where all you need to do is just go to X, and gather Z.
Yes. in this case. I'm talking about Andunor start. If you've chosen Andunor start, and you've taken on carpentry. You're going to literally, and not figuratively, but literally hate yourself. Because commoners do not get access to wood whatsoever without exposing themselves to complete- and terrifying danger of the Outside world. Unless, of course, you enslaved yourself so that your owner may drag you to the surface. Which, most likely, you didn't. Commoners that'd taken carpentry are not unique to the Andunor's problem. Rather, there's other profession that a Commoner cannot partake because of location issues, such as herbalism, and alchemy being scarce as well. The Spore Farm circumvents this issue, but is locked behind whoever town elected took over the Spore Farm in the Property auction.
So rather. For Underdark commoners. There should be more of a safer way to get resources that they cannot find in the Underdark, to be able to assist them in gathering. Svirfs are perfectly an exception to this problem, because they are not classified as True Underdark PC, since they are able to go to the surface and gather resources that they needed.
Experience rates, and you
Commoner is perhaps the most AFK-simulator class to ever exist before on Arelith. Most of the time, you'll either be busy roleplaying in the Nomad, or any local tavern that's easily accessible on your location. Or busy gathering resources on surface- and sometimes slightly venturing a bit into less-than-dangerous caves where you're aware that there's no chance of enemy spawning on first level to just snag a few ores, or so.
Technically speaking, you're receiving very slow amount of experience. Slower than an adventurer even. Even an adventurer'll outlevel you within three hours- and be further ahead while you're still at the fate of waiting six minutes for a hour to pass so you'll be a few experience closer to next level.
I've no idea why the Commoner is barricaded against gaining full experience. But it would be nice if they've more alternative way to gather experience than to be locked out from it, and just being forced to play the commoner every minute of their life to be able to get to level 10. If you've read other commoner discussion. One points out that it would takes you more than a month at minimum to hit level thirty. In which most adventurer-players, if they hadn't been discouraged from playing their character, would've hit level 30 within less than a month.
So EXP gain is really- and heavily dependent on RPR, and DMs aren't around all the time consistently enough for the commoners to get RP award bonus. Currently, we've a level 9 Commoner right now after this point. But that said commoner is played by a player who's not employed at all. So in this case, if you've a job, and you wanna catch up to that point. You would better quit now!
Quitting your job aside. It'll be painful, and slog of waiting for your next level-ups.
Get out of my way, noble. I'm here to till the field!
In other cases. Commoners should receive a bit of buffing, and some care and LOVE*tm*. It would be nice if commoners of Underdarks aren't screwed over tremendously due to expected poor combat potential, and had no alternative to get to the surface. And could be given other way to get experience without having to constantly craft one-times stuff to get that adventuring EXP and then sitting in the Nomad just doing nothing productive but doing bar RP for long- long- time.
Just like, ya'know.
Cuz we should be gathering stuff.
