Epic dungeon chests

Moderators: Active Admins, Forum Moderators, Active DMs, Contributors, Area Developers, Artist/Animator, Suggestion Moderators

Locked
dallion43
Arelith Platinum Supporter
Arelith Platinum Supporter
Posts: 253
Joined: Tue Feb 14, 2017 3:40 am

Epic dungeon chests

Post by dallion43 »

I am not sure if below is implemented or resolved one way or another. If yes please forgive me for posting and disregard :p.

Make the epic content *final boss* chests(rune etc) tied to the death of the relevant boss. (Not dead? Can't pick lock/ shows empty/etc).
I am sure tying it to the X% passage of the dungeon or passing x/y/z relevant dungeon transitions(in the last ~30 min) or something similar can be a pain, but the above hopefully isn't difficult to implement.
A good, relatively easy example that resolves a portion of the problem is a one time key to the treasury that drops from the giant boss (Jarl x? ,cave near Guldorand).

While RP wise it might not be 100% great, mechanically wise it is the right thing to do (imho). Especially now with single use old/new items becoming more relevant.

Thank you for reading.
User avatar
Irongron
Server Owner/Creative Lead
Server Owner/Creative Lead
Posts: 4787
Joined: Tue Sep 09, 2014 7:13 pm

Re: Epic dungeon chests

Post by Irongron »

If there is some way to make this possible, in some cases it would be a good idea.

No promises though, as likely requires significant area work.

Approved.
Locked