Skull Crags Area Bugs

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Za-Lord~s Guard
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Skull Crags Area Bugs

Post by Za-Lord~s Guard »

Description of Bug Experienced:
Stones in the area are hovering in the air in the Druidic Stones area.

Druidic Stones area is not considered "Wilderness" and is not triggering appropriate bonuses for wilderness areas.


Expected Result:
Stones respect gravity and stay on the ground.

Wilderness bonuses apply in a wilderness area.


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Za-Lord~s Guard
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Re: Skull Crags Area Bugs

Post by Za-Lord~s Guard »

Update: The trouble of Wilderness areas not being flagged as Wilderness seems to apply to all of the new Skull Crags areas.
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triaddraykin
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Re: Skull Crags Area Bugs

Post by triaddraykin »

Image

In the area Skull Crags (Lower Mountains), mobs can spawn inside the tree where the green indicator is at. They can also spawn at the vertical height of the same spot, but level with the ledge below.
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Baseili
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Re: Skull Crags Area Bugs

Post by Baseili »

The Misty Caverns aka Shelob's lair no longer has an exit to the Howling Pass (North), I'm not sure if its puroposeful or perhaps overlooked but I thought it worth bringing up just in case.
Might-N-Magic
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Re: Skull Crags Area Bugs

Post by Might-N-Magic »

One of the outside snowfield areas has an area that tells you that you can use your lasso there.
Yet no matter where I got the message and how I used it, no target location appeared to lasso.
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Irongron
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Re: Skull Crags Area Bugs

Post by Irongron »

Might-N-Magic wrote: Mon Feb 03, 2020 12:13 pm One of the outside snowfield areas has an area that tells you that you can use your lasso there.
Yet no matter where I got the message and how I used it, no target location appeared to lasso.
I'm aware of this one, have tried a fix with the next reset but it may be that the system needs an update to work with those mountains, as line of sight is hard to establish.
helitron
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Re: Skull Crags Area Bugs

Post by helitron »

The loading screens are rather random in the new areas. Ranging from underdark to city/castle loading screens.

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