Quarter, no exit
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Quarter, no exit
The southernmost wagon quarter in the Iron Mines exterior doesn't have an exit transition.
Archnon wrote: I like the idea of slaves and slavery.
Re: Quarter, no exit
I had a look at this, and couldn't work out why the connection kept breaking.
Anyway, I've replace the doors with new version that match the caravan style, and redone the transitions, so should be fixed at the next reset.
Anyway, I've replace the doors with new version that match the caravan style, and redone the transitions, so should be fixed at the next reset.