When I first started playing Arelith, I messed around with a surface character for a few days, but dropped the idea and went straight to the Underdark to play a drow. I'd never played a villain before, but everything about it sounded more appealing to me - a city ripe with chaos and conflict and intrigue, a mature player base who understood how to handle and develop tension, a centralized design with straightforward paths of progression to counter the aimless meandering of the surface. This was before writs were even released! When I rolled up my drow and played through the world, the Underdark was everything I wanted it to be. My interactions with people felt meaningful, as I could see the rippling impacts of my decisions and my lies. Before I even hit the epic levels, my drowess became a High Priestess in the Temple of Lolth, and she became a councilor of the Devil's Table, all while deceptively concealing the fact that she was a Sharran priestess working to ruin everything she'd been put in charge of. There were so many heart-stopping moments of intense roleplay where I could feel the pressure of one's choices, where all the players on the sidelines eagerly watched to see how they could manipulate the situation to their favor, and it's easy to see why that kind of experience would inspire a deep affection for the UD as a roleplay setting.
Something changed with my next character, almost a year after. I got sick and took some time off, and couldn't get into the old groove, so I made something new for myself. A human outcast this time, with her own host of lies and schemes. Many of the same players and the same characters were around as before, and for a while, the magic was much the same as before. But I don't feel that magic anymore. Here are a few of my personal experiences and conclusions I've come to in an attempt to understand what happened - obviously these are all just musings from a single person's perspective, so of course I have my biases, and you shouldn't read it as a rounded historical account that contains the whole truth and the whole story:
I hope it doesn't sound like I'm complaining about specific groups or people because I swear to God I'm not. Every action and every reaction to the UD's various challenges makes perfect sense from both an IC and OOC perspective - as well as a development perspective, regarding those changes to the server. I just don't know how we got here. It can hardly be attributed to one event, but even the people who have loved the Underdark for years upon years - for much longer than I've enjoyed it, and perhaps not even for the same reasons - agree that there's something not quite right, and that it's hard to enjoy the experience anymore. It comes from a feeling of stagnation. It comes from feeling like nothing matters, nothing changes, and there's nothing worthwhile to really do anymore. For my part, I've been hit so hard by the ol' Andunorian Apathy that I can't even bring myself to level a character much further past 26, because I realize (whether the realization is true or not) that there's nothing fun for me to do anymore.
So, what do we do in the shadows? What endeavors are there that are worthwhile to pursue? What meaningful interactions with the world are left to us? What do you think changed, and how can we change for the better?