
Welcome to a feedback mega-thread revolving around Andunor, and Underdark in general. This thread is dedicated to complete glorious incarnation of current edition revolving around Underdark, and of course - Andunor.
This thread is created based off on other thread, "What we do in the Shadow" underdark thread, viewtopic.php?f=18&t=28663, which I can't lie, is an actual thing I want to point out.
Yes. Just Andunor. This thread will be a bit weird especially with the title-dropping Just Andunor. Just Andunor is to refer to the fact that there is only one hub for all of Underdark content usually where majority of Underdark roleplayers hang out at. Because of Andunor's reputation, and the fact that it's only one led it to be the only actual place to find loitering roleplays in all of Underdark. Hence Just Andunor.

Irongron finally given green-light to create Andunor.
Credited to Durvayas, who may not be frequenting the forum anymore. I dedicate this one to your honor.

Now some of you may not understands what Durvayas is saying. I'll go ahead and go more in-depth. Many players struggled, and were suffered underneath the current incarnation of the Underdark back then. One player recounted an event where they were maining a gnoll. Because most of the DMs were on vacation, and away. The DM that favored elves heavily, and hated enemies of elves a lot demoted this particular gnoll PC to 10 RpR. In this gnoll's case, they couldn't play their gnoll because gnolls requires 20 RpR to play. Therefore losing their access to be able to play the gnoll at all. Often reasons to losing their RpR is solely because "running" or "gnolls can't fish" etc-era
On top of this, there were very few contents update given to Underdark. In comparison to Surface, where as surface is getting flushed with new contents, with new toys, and so goes on with all the attentions of the DMs. Underdark on other hand, at the time period, receives none. Griefers ran unchecked, abuses went rampant. As times goes on, as stated in the screenshot above. The community dwindled due to lack of attentions, and love from the staff because they simply do not care.
To summarize:
1. There were ban-waves over specific drow houses, or factions. Justified, or not. I do not make the judgment here.
2. The DMs at the time were not very polite in the wordings you wish to put them in.
3. No incentive to plays in the Underdark due to lack of attentions, and loves given to it at all in first place.
So fast-forward to 2013. How did Andunor came to be? Well. A simple history lesson.

Unfortunately Irongron may be wrong. It could be potentially a whole another reason. Reasons not because Outcasts were playable. But because of what I've stated above. It could be for those reasons. But we've no exact accurate representation of what led the decline other than what veterans there experienced, and recounted.
When Durvayas stated that community were suffering. It was not because of players not getting any players. It was just that there was no injection. No new interests. Nothing that kept the Underdark community invigorated. They were sitting on other side of the wall thorough the window, and saw the surfacers having fun. Does Andunor improves Underdark? Well, by the look of it so far, certainty!
With Andunor's implementation, brought new interests to re-explore the Underdark after all the damage had been done. And seeing as there is more keen to improve the Underdark within recent updates, and that DMs finally pays the Underdarkers their attention.
But now... We've came to a fresh unique issue.

Underdarkers getting told that they'll never truly leave the Hub.
Three cities in package of one!
So why is this an issue? Because roleplays are extremely concentrated into the Hub. Almost majority of the loitering roleplays are located within a single room. A single room with every merchant accessible, with door that immediately gives you access to nearest scroll vendor. A writ giver right upstairs, and no real reasons to go anywhere outside the Hub other than for writs, or grinds.
While there is evident cases of Underdarkers using section of Andunor, or roleplaying away from Andunor. But most of heavy loitering roleplay is just located within one room, known as the Hub.
Every single Underdarker cannot go to any other cities, because they do not allow monster races. You may argue Sencliff, but even Sencliff restricts MOST underdarkers to an extent, and some exceptions. For most cases, having Just Andunor as only place of underdarkers' roleplay with no actual alternatives, or means to get away from the Andunor lifestyle.
Due to Andunor's current circumstances. It led to chokepoints, and complications in lot of aspect. It's very uncommon sight to find roleplayers using other spots with exception of events.
Thanks to this, it led to Andunor having few issues due to it being Just Andunor. The following being:

Kobolds finding a community to belong to.
The Underdarkers are forced into a begrudged alliance that theoretically forces them to be nice to one another because if they try to "rock" the boat. They're hunted down, and forced out of Andunor. Which in other words, mean an effective game-over. Sure the PVP 24-hours rule applies as they cannot keep ganking you over, and over to keep you out of the Hub. But sure does it get really annoying, and perhaps a bit mean toward you. Because there is no alternatives, or an workaround for Underdarkers to go somewhere else to avoid getting into PvP every time they go back to the Hub. It is quite suffocating.
When this happens. The players have no escapades. They have to suffer the humiliation of losing every time. (While winning all the time does get boring. It also get boring spending 5 minutes in the Fugue, then almost 2 hours sitting in hub waiting for death sickness to wear off. No offense. Remove Death Sickness.)
The players of Andunor have turned into carebear hugboxes.
How did this happen? Well. Just Andunor. Once again Meme boi kept doing the title drop.

Given that Irongron originally implemented outcasts to bolster the population of Underdarkers. But then to see the DM states that Outcasts were roleplayed as person with access on Surface really puts the perspective on the aspect.
When Outcasts became award-locked. The following reply to DM rex were given.

Because of Andunor's extreme centralization as it was designed for the small underdark community in the hope that it would prosper again one day. It did the job of being a home of 8 to 10 underdarkers a day very well for what it was designed for. But in the end, it's also the problem. Due to extreme centralization, and great grind-loops that was taken advantage of. Many characters were simply made to grind the Underdark, then roll the dice for a chance at award instead of creating a meaningful interaction in the Underdark. Rendering any real fix to the community null. Sure, you can argue that people can just make roll-character on a Kobold, or Goblin and it would work just as fine.
But that's the issue here. The issue is that because of how very centralized Andunor is, the players uses Underdark as a grind-loop to 30 to roll for a chance at Major, or a Greater. And then rinse and repeat.
And that just stinks. It really does.
Maybe Andunor should be nuked, and give us three new separate cities that doesn't rely on a Hub. Or maybe the three districts are merged, and that Andunor is subject to one settlement then gives us two other cities with their own settlement system instead of having multi-districts. Andunor was seemingly to be designed for small community at the time, and it starts to show as more and more Underdarkers join.
Because of how compact, and small Andunor is. It just doesn't seem to be incentive to play an Underdarker. But there's other ways Andunor could be improved. Maybe we can expand another roleplay location for Underdarkers.
So how do you guys think Underdark should be fixed?
Also this thread will be fixed, reworded correctly, and made less messy if I figure out.. how to not make it too awkward.