Rug fixtures
Moderators: Active Admins, Active DMs, Forum Moderators
-
- Posts: 2364
- Joined: Mon Sep 08, 2014 4:34 am
Rug fixtures
I'm aware that these were removed, presumably because they're a giant pain in the snug to move around on. What I'm wondering is, would it be feasible to have a rug fixture that's just an invisible object. Idea is that when placed, the object spawns a non-interactive rug fixture, and if the invisible object is picked up or destroyed, the rug fixture despawns.
Rolled: Helene d'Arque, Sara Lyonall
Shelved: Kels Vetian, Cin ys'Andalis, Saul Haidt
Playing: Oshe Jordain
Shelved: Kels Vetian, Cin ys'Andalis, Saul Haidt
Playing: Oshe Jordain
Re: Rug fixtures
Scaling the model down in it's actually model details and then applying a scale up in a different model field makes them "click-walkable", essentially. This does create a different new rug model. You can just use the old textures however.
This can also raise the model up a smidge so there's no clipping. The middle "highlight" area could get smaller as well.
I'd be happy to do this for all the rugs if the team would be interested in implementing.
https://youtu.be/3xr45eODAGM
This can also raise the model up a smidge so there's no clipping. The middle "highlight" area could get smaller as well.
I'd be happy to do this for all the rugs if the team would be interested in implementing.
https://youtu.be/3xr45eODAGM
Who is the audience for this post?