Courier quest movement speed eternal agony

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Rico_scorpion
Posts: 242
Joined: Tue Mar 24, 2020 9:07 am

Courier quest movement speed eternal agony

Post by Rico_scorpion »

Hey,

I won't follow the template if only because I couldn't fill most of the fields.

Here's my situation:

I did a courier quest (brog to cordor). Brog is on Surface server. Cordor is on Cities and Planes.

Now, whenever I'm on one of the above servers, and I trigger "detect mode", the walkspeed + can't run script of the courier mission kicks in, and I cannot shake it off no matter what i do except by leaving the game and logging back on. Then i'm okay, until i go detect mode again. Rince and repeat.

When I'm on Distant shores, everything is fine. And I Can bet that everything would be fine on Underdark too because i haven't walked through these servers while under that script.

Hope you guys can fix that soon! Good luck and cheers!
Rico_scorpion
Posts: 242
Joined: Tue Mar 24, 2020 9:07 am

Re: Courier quest movement speed eternal agony

Post by Rico_scorpion »

Addendum: server reset doesn't fix it by the way.
Halibutthead
Posts: 194
Joined: Tue Jun 12, 2018 5:56 pm

Re: Courier quest movement speed eternal agony

Post by Halibutthead »

out of curiosity, have you tried using the -alwayswalk or whatever the command is to toggle it on and off as a work around?
Rico_scorpion
Posts: 242
Joined: Tue Mar 24, 2020 9:07 am

Re: Courier quest movement speed eternal agony

Post by Rico_scorpion »

Will try! :)
Rico_scorpion
Posts: 242
Joined: Tue Mar 24, 2020 9:07 am

Re: Courier quest movement speed eternal agony

Post by Rico_scorpion »

1- rectification: the server had nothing to do with it, i had the same issue on distant shores
2- always walk on then off SEEMS to have fixed it permanently

So thanks a lot to above poster ;)
White_935
Posts: 129
Joined: Sat Apr 14, 2018 3:13 pm

Re: Courier quest movement speed eternal agony

Post by White_935 »

I get the same issue, but from leaving stealth, then occasionally my character won't return to running.... but -alwayswalk on and off fixes that too, could be a related problem?
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