Well... there are two parts to my post.
1. Primary (important one)
Adding scribe scrolls (craft wand) to secrets as selectable feat. (Secret of writing or wanding)
The Rambling Midget wrote: Fri Jul 31, 2020 12:31 pm
There are already feats for those abilities. It'd be redundant to add Loremaster versions that do the same thing.
About almost every secret can be said the same thing.
Secret Effects FEAT FOR THOSE ABILITIES
Secret Knowledge of Health +30 HP TOUGHNESS
Secret Knowledge of Inner Strength +2 Will Save IRON WILL
Secret Knowledge of True Stamina +2 Fortitude Save GREAT FORTITUDE
Secret Knowledge of Avoidance +2 Reflex Save LIGHTING REFLEXES
Secret Knowledge of Weapon Trick +1 AB PROWESS
Secret Knowledge of Dodge Trick +1 Dodge AC ARMOUR SKIN (+2)
Secret Knowledge of Warding EPIC ABJURATION AND FOR THE REST
Secret Knowledge of Summoning EPIC SCHOOL IN THE SAME WAY
Secret Knowledge of Scrying
Secret Knowledge of Domination
Secret Knowledge of Evocation
Secret Knowledge of Illusion
Secret Knowledge of Necromancy
Secret Knowledge of Teleportation
By following the same logic, all these secrets would be redundant.
As I understand loremaster's secrets shall help the featstarving character. Same would go with scribing, but at least with scribing it would make more RP sense. As for balance, as those can take the feat anyway, there is no issue.
2. Secondary (I just put it there as an side idea)
...but by reactions I can elaborate it more
As a loremaster, he is gathering and using scrolls, it would make sense, that one can seek the loremaster for learn from this knowledge and him to be able to copy those (even for his own usage).
It works only with scrolls, not wands or potions.
As for your ideas of risk involved, well, it can be put in many ways. The aspects of difficulty, there is
innate level of the scroll
level of loremaster
random roll
I can imagine something like
DC = 2+(ScrollLvl*2) {1st=4; 5th=12;9th=20}
Every loremasters level adds 1 to roll {5level loremaster gets +5 to roll}
Roll 1 = you lose original scroll (plus money and exp for trying)
Roll 20 = you get scroll for free (or alternatively, you pay gp+xp, but make one more scroll)
Success = you get new scroll for the same price (gp+xp) as original class creator)
Failure = you wouldn't create the scroll, still losing the gp+xp
So for most extreme situation (Loremaster 10 making 9 level scroll)
5% losing gp xp original scroll
40% losing gp xp
50% making the scroll for gp xp
5% making additional one
... and yes, with this loremaster lvl 10 could be able to copy scroll lvl 4 and less with only 5% automatic faillure.
Also it can be just locked by 10th level, or a secret.
And as a comment about the rarity, I don't see it as a problem. Will there be a great wave of lvl 10 loremasters? I would expect they would be as rare as cleric with craft wand/scroll. But this would bring more options (for loremaster and his clients).
But again, this was just the the side idea, not the primary one. If possible, comment on the first (easily done).
Thanks for your time.