There is an explanation to all of the changes except for this one?
Also, deep gnomes and drow are now stronger, for a reason or?
KNOCKDOWN: Change to a 12 second cooldown (6 seconds less) immunity and 50% move speed reduction for 1 (Save to prevent; discipline VS AB) if currently immune to knockdown.
1 what, round, turn?
Not criticizing the changes, just trying to understand them. Thanks in advance.
Blinding speed and haste have never stacked and continue not to stack (the code does not process if you do one while under the effect from the other).
It is just like haste expect not increased action speed, so still +1 attack per round.
The knockdown is missing 1r.
Katernin Bersk, Chancellor of Divination; Kerri Amblecrown, Paladin of Milil; Xull'kacha Auvry'rae, Redcap Fey-pacted; Sadia yr Thuravya el Bhirax, Priestess of Umberlee; Lissa Whitehorn, Archmage of Artifice
Xerah wrote: Mon Sep 14, 2020 2:32 am
Blinding speed and haste have never stacked and continue not to stack (the code does not process if you do one while under the effect from the other).
It is just like haste expect not increased action speed, so still +1 attack per round.
The knockdown is missing 1r.
That makes more sense, thanks.
Concern of archers having 3 flurries in the first attack removed.
Drowble Oh Seven wrote: Mon Sep 14, 2020 3:23 am
Do you hear it? The sound of drow being fed into wood chippers and remade echos through the Underdark.
-delete_characters. -delete_characters in the Deep!
Exactly what I'm doing (after delevel). Going to be a good time to find a leveling party atleast.
The ache of re-levelling aside, it'll be neat to have a bunch of people to do adventure RP with. It's a new (or, well, returned) character event. Sort-of. Looking forward to the chance to meet folks.
- Added a new merchant type - 'Outdoor Supplies' . These merchants sell resource gathering tools, shovels, some traps, fishing poles, limited ranger scrolls and new climbing equipment items. Currently they have been added at the Hearthhouse in Brogdenstein, and Jory's Lodge in the Base Camp. (These stores will not be live until the next reset)
Anybody know what this means for the current climbing rope and lasso? Should we trash those now, or are they still needed for the previously existing climbing scenarios, while the new climbing equipment is needed for the new ones? Would love to trim down on some of the weight I carry, the rope and lasso are heavy!
- Added a new merchant type - 'Outdoor Supplies' . These merchants sell resource gathering tools, shovels, some traps, fishing poles, limited ranger scrolls and new climbing equipment items. Currently they have been added at the Hearthhouse in Brogdenstein, and Jory's Lodge in the Base Camp. (These stores will not be live until the next reset)
Anybody know what this means for the current climbing rope and lasso? Should we trash those now, or are they still needed for the previously existing climbing scenarios, while the new climbing equipment is needed for the new ones? Would love to trim down on some of the weight I carry, the rope and lasso are heavy!
Rope can be enchanted with weight reduction, fyi.
".. the other number that isn't 18." - Jack Oat
".. but- someone is still pumping the brakes sometimes, right? ...right?" - Batcountry
If Blinding Speed is no longer haste does that mean that it now stacks with haste?
Ganus- Riding the Isle (Active)
Aura Bigstep - Got Out Ahead (Retired)
Egos Ironhide - Shelved
Consult a medical professional before believing anything Nevrus says.
I feel ECL 2 shouldnt have been changed. Instead svirfs should have gained some drow-like specific gifts like trading 2 wisdom for 2 intelligence. Drows could have remained as is, and thus the races transfered to ECL 3 could have remained in ECL 2.
Ganus- Riding the Isle (Active)
Aura Bigstep - Got Out Ahead (Retired)
Egos Ironhide - Shelved
Consult a medical professional before believing anything Nevrus says.
- If under the effect of Blinding Speed when using haste, make it haste until the effect finishes, then go back to Blinding Speed until that effect finishes.
- If under the effect of haste when Blinding Speed is used, continue haste effect until it finishes, then continue Blinding Speed effect.
There's no reason these shouldn't be able to work at the same time. I am NOT advocating for them to stack. I'm saying that they should override one another for their respective durations - like any other spell.
I think it's very obvious that drow are now the kings of Arelith, doing basically everything better than every other race owing to the copious amounts of free stats they get. The other UD races are still super good.
Let's take duergar, for instance, and ignore the drow-shaped elephant in the room for a second -- they get +2 STR, poison/paralysis immunity, and an invis 1/day little widget, on top of the default dwarf stats. In exchange they take another penalty to a dump stat that was never going to see any use anyway, so they were a pretty strong pick. Previously, they also paid some price in flexibility, where they compared to dwarves also "had to take a STR gift," more or less.
Well, now, that disadvantage is gone. Duergar are just better in every conceivable way than shield dwarves. I don't think this is a healthy model -- and I don't think the answer is "nerf all the other races 2 months from now" as I'm... really hoping it won't be.
Orogs were quite a good race previously for STR based div builds like blackguard, with great racials, and a selection of useful craftables. Now they are THE str-based div build race, far and away outstripping anything else, with a ludicrous stat bonus array of +4 strength and +2 charisma. And a bonus pre-req feat for div might/shield. Compare that to a human, who is feat equivalent, and gets one +2 gift. One skill is not worth that trade-off at all.
Drow are insane now, and need to see some scaling back; the melee-magthere/gift of clergy gifts have got to go, then I think they'll be quite a strong, viable race pick, with the caveat of "as long as the rest of the 0 ECL races keep their 2 gifts." Which, currently, they do not.
I don't know if this was a good move at all. Even non-MAD builds have eaten a really raw deal with this; mages no longer get their CON gift and go from "low-mid 400s" to "high 300s-low 400s" as a HP range, and God knows mages did not need another nerf. Battleclerics lost an AB. Monks have ceased to function, basically, now being forced to choose between whether they want epic dodge or qualifying for their improved ki-strike feats; considering that these are both only recently options for a deep-level monk without lots of multiclassing (or in ki-strike case, it just was never useful prior) this more or less invalidates the most recent monk rework, which I thought actually put them in a fairly satisfying place mechanically for the first time on Arelith, ever.
Also, half-orcs are back in their old spot in the "worst race in the game" gulag. Even half-elves are better. Which makes me very sad, since anyone who knows me knows that I love them.
Ironically, a race which could not really do monk very effectively prior to this update, drow, is now the best choice for a monk.
Now, I by no means think this update is entirely flawed: there is a lot of good in here, but the stuff I disagree with is just so prominent I felt it necessary to address that first.
-I love the blinding speed change.
-The KD buff was great.
-Thank God for the wild elf nerf, I think I would go ballistic if I saw another pale-skinned fair-haired wild elf who was raised by humans.
-Ranger/monk quarterstaff builds needed to feel a bit of pain, so I think scaling that down was a good idea.
-Gift of Humility encourages "rollbait" which is objectively stupid and unhealthy. I am not going to miss it.
-Outcasts & slaves did not need to be gated by award, so I'm glad that they're back.
-In some cases I like that 2 ECL races can now choose a gift, like gnolls and to a lesser extent troglodytes were always to my mind suboptimal race picks; now they are actually pretty competitive, the fact that everyone else has eaten a huge nerf notwithstanding.
EDIT: In a perfect world, this would be my [more succinctly written] preference for "fixed things":
drow lose the melee magthere/gift of clergy gift
0 ecl races can take 2 gifts again
...that's all.
Last edited by strong yeet on Mon Sep 14, 2020 8:10 am, edited 1 time in total.