What does sleight of hand do?
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What does sleight of hand do?
I saw pickpocket was named to it in the update. Were the mechanics changed?
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Re: What does sleight of hand do?
It was only renamed. Probably to better represent what it does for the new class as it's core skill.
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Re: What does sleight of hand do?
It was suggested that pickpocket's functionality was going to entirely changed recently.
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Re: What does sleight of hand do?
Co-opting this thread to add:
Don't release this and not also time the Pickpocket / Sleight of Hand rework to accompany it at the same time. Releasing a class that relies on a skill that is subject to being changed in the (presumably near?) future is the complete opposite response to releasing Climb without gear or anything new to take advantage of a niche skill in a skill stretched building environment as-is. Don't overcorrect here. Let us understand this new addition in the context of the skill rework instead of rushing to put out more content that relies on other content not fully baked yet.
The class looks interesting, for what it's worth.
Don't release this and not also time the Pickpocket / Sleight of Hand rework to accompany it at the same time. Releasing a class that relies on a skill that is subject to being changed in the (presumably near?) future is the complete opposite response to releasing Climb without gear or anything new to take advantage of a niche skill in a skill stretched building environment as-is. Don't overcorrect here. Let us understand this new addition in the context of the skill rework instead of rushing to put out more content that relies on other content not fully baked yet.
The class looks interesting, for what it's worth.
If need there comes to shelter my ship on the flood;
The wind I calm upon the waves, and the sea I put to sleep
The wind I calm upon the waves, and the sea I put to sleep
Re: What does sleight of hand do?
Please, if not for the stability of the server, or the mental health of players, then for the workloads of the DM team, don't release a class that encourages you to take the +6 pickpocket gift without reworking pickpocket to be less grief-y.Inordinate wrote: Tue Oct 13, 2020 6:01 pm Co-opting this thread to add:
Don't release this and not also time the Pickpocket / Sleight of Hand rework to accompany it at the same time. Releasing a class that relies on a skill that is subject to being changed in the (presumably near?) future is the complete opposite response to releasing Climb without gear or anything new to take advantage of a niche skill in a skill stretched building environment as-is. Don't overcorrect here. Let us understand this new addition in the context of the skill rework instead of rushing to put out more content that relies on other content not fully baked yet.
The class looks interesting, for what it's worth.
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Re: What does sleight of hand do?
I think we need to be a bit more patient with the Dev's here. The class is on PGCC for testing right now. I imagine it was their intention to do the skill rework when the class goes live, which seems totally reasonable to me. Lets try and break the class a bit first by combining it in funny ways with monk and bg/paladin before we get mad about missing information.Drowboy wrote: Tue Oct 13, 2020 6:07 pmPlease, if not for the stability of the server, or the mental health of players, then for the workloads of the DM team, don't release a class that encourages you to take the +6 pickpocket gift without reworking pickpocket to be less grief-y.Inordinate wrote: Tue Oct 13, 2020 6:01 pm Co-opting this thread to add:
Don't release this and not also time the Pickpocket / Sleight of Hand rework to accompany it at the same time. Releasing a class that relies on a skill that is subject to being changed in the (presumably near?) future is the complete opposite response to releasing Climb without gear or anything new to take advantage of a niche skill in a skill stretched building environment as-is. Don't overcorrect here. Let us understand this new addition in the context of the skill rework instead of rushing to put out more content that relies on other content not fully baked yet.
The class looks interesting, for what it's worth.
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Re: What does sleight of hand do?
It's being stated in the context of having seen this very thing happen before. It's not an unearned criticism.Archnon wrote: Tue Oct 13, 2020 6:22 pmI think we need to be a bit more patient with the Dev's here. The class is on PGCC for testing right now. I imagine it was their intention to do the skill rework when the class goes live, which seems totally reasonable to me. Lets try and break the class a bit first by combining it in funny ways with monk and bg/paladin before we get mad about missing information.
If need there comes to shelter my ship on the flood;
The wind I calm upon the waves, and the sea I put to sleep
The wind I calm upon the waves, and the sea I put to sleep
Re: What does sleight of hand do?
Drowboy wrote: Tue Oct 13, 2020 6:07 pmPlease, if not for the stability of the server, or the mental health of players, then for the workloads of the DM team, don't release a class that encourages you to take the +6 pickpocket gift without reworking pickpocket to be less grief-y.Inordinate wrote: Tue Oct 13, 2020 6:01 pm Co-opting this thread to add:
Don't release this and not also time the Pickpocket / Sleight of Hand rework to accompany it at the same time. Releasing a class that relies on a skill that is subject to being changed in the (presumably near?) future is the complete opposite response to releasing Climb without gear or anything new to take advantage of a niche skill in a skill stretched building environment as-is. Don't overcorrect here. Let us understand this new addition in the context of the skill rework instead of rushing to put out more content that relies on other content not fully baked yet.
The class looks interesting, for what it's worth.
Re: What does sleight of hand do?
Just to post here.
Sleight of Hand is currently just a rename while the final details of the rework is developed. I agree - it should not be released until the new set is implemented, tested and given feedback if a class is dependent on it.
I will pass this along and we will release intended pathways when we have a final direction set before rework of the skill.
Sleight of Hand is currently just a rename while the final details of the rework is developed. I agree - it should not be released until the new set is implemented, tested and given feedback if a class is dependent on it.
I will pass this along and we will release intended pathways when we have a final direction set before rework of the skill.
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