First time here? Haha gotcha!!

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a shrouded figure
Posts: 402
Joined: Tue Jan 07, 2020 2:18 am

First time here? Haha gotcha!!

Post by a shrouded figure »

I’ve noticed a lot a “haha gotcha sucker” features in different dungeons that are a bit... well they’re kinda crappy. They typically result in a giant waste of time that only affects you the first time you go somewhere, because after that you’ll never do it again.

Any reason for this? I understand that dungeon crawling is meant to feel perilous, but random time sinks that you have zero chance of knowing about before hand are a bit... well they’re borderline mean.

This happened to me recently on a writ that I had never gotten around to trying- but I wanting to try something different so I figured heck let’s do it. So I head into the haunted falls, I’m having a great time figuring out random puzzles and doors. All is good, I’m about 30 minutes into my adventure and loving it. Then suddenly, I’m in the fungal maze. I’ve no way to return to where I was, and everything I did up to that point was ... well very unsatisfying.

I like puzzles, I like failing puzzles, but this felt a lot like falling in the pit of doom at the granite pits. There wasn’t a trick or a clever puzzle, it was just “start over”.

Just my ten cents....
Babylon System is the Vampire
Posts: 1221
Joined: Thu Jan 17, 2019 10:14 am

Re: First time here? Haha gotcha!!

Post by Babylon System is the Vampire »

I actually like when I loose every once in a while to something unsuspected, and I like even more when I "lol" at the "haha's" from the npc we are imagining saying "got you sucker", because that means it was just a close call. I would even be cool with random updates to dungeons coming as a somewhat regular thing, but that's likely due to me being one of those madmen that enjoys pve.
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