We will file suggestions here that did not make the cut. Don't expect detailed responses, but the most common reasons are:
implementing the suggestion is impractical, or too much work for the gain
the suggestion is thematically against our design philosophy
the suggestion is too detailed/low-level
Keep your suggestions broad and focused on RP benefits, please, not detailed suggestions of how to fix everything.
Give successful parry counterattacks (where you successfully parry an enemy attack, gain a riposte attack and actually hit the enemy) a stun property vs fortitude for 1 round with a dc equal to parry skill /2.
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Winter83 wrote:A work around would be a craftable weapon that has a high parry requirement. Which when you have you'd get other goodies from the weapon.
Parrying weapons !
Rapier:
+2-3 Ab
+4-6 parry
Stun on hit
Parrying dagger:
+2-3 AC
+4-6 parry
...how did nobody think of this before? Parry requirement for items would be lovely amazing, not with those stats but the idea itself.
Seeing parry is a defensive skill, what if it were scripted to apply a temporary dodge AC buff when entering the mode, and canceling it when exiting, say +1 per 5 ranks in parry? It would make it feel more useful as a defensive skill.