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Parry
Posted: Thu Sep 18, 2014 8:01 pm
by Roketter
Give successful parry counterattacks (where you successfully parry an enemy attack, gain a riposte attack and actually hit the enemy) a stun property vs fortitude for 1 round with a dc equal to parry skill /2.
Re: Parry
Posted: Fri Sep 19, 2014 2:10 am
by Mithreas
Hardcoded, sorry.
Re: Parry
Posted: Fri Sep 19, 2014 3:56 am
by Yellena
What about a damage bonus to a character entering Parry Combat Mode? =p
Re: Parry
Posted: Fri Sep 19, 2014 6:12 am
by Winter83
A work around would be a craftable weapon that has a high parry requirement. Which when you have you'd get other goodies from the weapon.
Parrying weapons !
Rapier:
+2-3 Ab
+4-6 parry
Stun on hit
Parrying dagger:
+2-3 AC
+4-6 parry
Re: Parry
Posted: Fri Sep 19, 2014 7:11 am
by IndifferentPerson
Winter83 wrote:A work around would be a craftable weapon that has a high parry requirement. Which when you have you'd get other goodies from the weapon.
Parrying weapons !
Rapier:
+2-3 Ab
+4-6 parry
Stun on hit
Parrying dagger:
+2-3 AC
+4-6 parry
...how did nobody think of this before? Parry requirement for items would be lovely amazing, not with those stats but the idea itself.
Re: Parry
Posted: Fri Sep 19, 2014 7:21 am
by Nitro
Wouldn't items with a parry requirement also be available to people like UMD?
Re: Parry
Posted: Fri Sep 19, 2014 7:31 am
by IndifferentPerson
No, because there is no actual skill requirement property, it would be a script.
Re: Parry
Posted: Sat Sep 20, 2014 1:36 am
by KregorRanger
Seeing parry is a defensive skill, what if it were scripted to apply a temporary dodge AC buff when entering the mode, and canceling it when exiting, say +1 per 5 ranks in parry? It would make it feel more useful as a defensive skill.