Pickpocketing an NPC no longer yields anything. Player pickpocketing still works fine.
Steps to reproduce the Bug:
Pickpocket (successfully) any NPC. I used most NPCs around Cordor to test this.
Expected Result:
Occasionally an item is too big to steal, but most often you will get a bit of gold or a random 1x1 or 1x2 item.
When an item is too big to steal, it still enters the inventory briefly and shows in the combat log before leaving the inventory.
Actual Result:
Every time a successful pickpocket is pulled off, the message "Item is too big to steal - returning it" pops up, and the item does not ever show in the inventory or combat log. Unsure if this also applies to hostile NPCs but I don't see why it wouldn't given it's the same system there - and that means it's preventing XP gain from pickpocketing.
Screenshot(s)

Additional Information/Notes
I suspect something went awry after the recent update to miscellaneous items. This only started going wrong yesterday. Perhaps the Stolen Treasure item itself has turned into a 2x2 item, which would break this.
EDIT: Tested this in the Cordor Arena against a gladiator both hostile and non-hostile. Same result. On death, because they tend to drop Stolen Treasure.. yep. The item is 2x2 and breaking NPC pickpocketing.
