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Pickpocket on NPCs no longer functions

Posted: Mon Oct 26, 2020 3:22 pm
by Gringat
Description of Bug Experienced:
Pickpocketing an NPC no longer yields anything. Player pickpocketing still works fine.


Steps to reproduce the Bug:
Pickpocket (successfully) any NPC. I used most NPCs around Cordor to test this.


Expected Result:
Occasionally an item is too big to steal, but most often you will get a bit of gold or a random 1x1 or 1x2 item.

When an item is too big to steal, it still enters the inventory briefly and shows in the combat log before leaving the inventory.

Actual Result:
Every time a successful pickpocket is pulled off, the message "Item is too big to steal - returning it" pops up, and the item does not ever show in the inventory or combat log. Unsure if this also applies to hostile NPCs but I don't see why it wouldn't given it's the same system there - and that means it's preventing XP gain from pickpocketing.

Screenshot(s)
Image

Additional Information/Notes
I suspect something went awry after the recent update to miscellaneous items. This only started going wrong yesterday. Perhaps the Stolen Treasure item itself has turned into a 2x2 item, which would break this.

EDIT: Tested this in the Cordor Arena against a gladiator both hostile and non-hostile. Same result. On death, because they tend to drop Stolen Treasure.. yep. The item is 2x2 and breaking NPC pickpocketing.

Image

Re: Pickpocket on NPCs no longer functions

Posted: Fri Oct 30, 2020 10:10 pm
by Gringat
Update on this: As of the recent reset, the "Stolen Treasure" items are being added to the player's inventory. Unfortunately they don't then change to actual loot items.

Re: Pickpocket on NPCs no longer functions

Posted: Fri Oct 30, 2020 10:26 pm
by Zaphiel
New pickpocket system is not currently working. Fix is coming. You won't be getting those when new system starts working. And too big issue will should be fixed.

Re: Pickpocket on NPCs no longer functions

Posted: Mon Nov 02, 2020 8:36 pm
by Gringat
Post-update, this bug is still the case for hostile NPCs.