Personally I'm glad as it opens up a large amount of build-options that were otherwise not an option for taking 10 LM levels
And it got rid of the spell-requirements for spell secrets, Mundane Loremasters are now on the table

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100% this. If all of the secrets were available for every level, then the hit to the RP loremaster builds would not be as significant (aside from having to take Tutor as one of the secrets) and still benefit the builds that want the dip.Quidix wrote: Sat Jan 09, 2021 2:58 pm Firstly, good to see some attention on LM, and appreciate the work as it can open up what was previously a close-to-pure-RP class. I
Secondly, I find it sad that the mechanical benefits had to come at the cost of RP cookies that a level 10 LM could get. I think the distinction between lesser and greater secrets is unnecessary. So what if someone wants all the RP-cookies? It does not harm balance in any way, and one is giving up mechanically useful secrets (like AC, AB, HP and saves).
Then there wouldn't be any reason to take any other secrets than the spell focus ones. Let's face it, +2 to one save or +1ab are extremely boring choices which most of the time you could have gotten an equal or better alternative by not taking loremaster. Getting ESF bonus spells on the other hand is not only extremely powerful but also very fun and useful.SkipiusEsq wrote: Sat Jan 09, 2021 3:01 pm 100% this. If all of the secrets were available for every level, then the hit to the RP loremaster builds would not be as significant (aside from having to take Tutor as one of the secrets) and still benefit the builds that want the dip.
Nitro wrote: Sat Jan 09, 2021 3:06 pm Then there wouldn't be any reason to take any other secrets than the spell focus ones. Let's face it, +2 to one save or +1ab are extremely boring choices which most of the time you could have gotten an equal or better alternative by not taking loremaster.
But it comes at a cost. Before you had to have the Greater Spell Focus. And you also sacrificed CL to take Loremaster instead of the caster level and choosing ESF. Loremaster gives you the ability to use some of the RP benefits of ESF only as far as I understood it. If I am wrong and you also get the bonus to DC and the like, I would say to get rid of that.Getting ESF bonus spells on the other hand is not only extremely powerful but also very fun and useful.
I agree that you no longer need to make a sacrifice to be a loremaster to buff a class that is not really a loremaster. For example, a fighter can now take a 3 level dip to get +1 AB and +1 AC, as well as use Barkskin wands for +5 AC and a 30% chance that any scroll (raise dead for example) will not be used up when you cast from it. So you have a class that is called Loremaster but is really acting like a specialization class. And if you take it in the epics, you don't even take an AB hit. Oh, and you get access to UMD, so why the heck NOT take it? The argument that a fighter will choose to take the secret so they can scry over the extra AC or AB is, I'm sorry, incorrect.This change means that you don't have to be extremely mechanically weak to be a loremaster, something which I am very grateful for.
KriegEternal wrote:Their really missing mords and some minor flavor things.
That was an oversight. Ill submit a fix for it as soon as I have a chance.Rigela wrote: Sat Jan 09, 2021 4:55 pm One question on the change.
At lvl 10, Loremaster's were previously able to choose a rare unlearnable language but no longer can at level 5 that I can see. Is this intentional or was it removed in the past and I missed that update?
Good to know! Thank you.garrbear758 wrote: Sat Jan 09, 2021 5:14 pmThat was an oversight. Ill submit a fix for it as soon as I have a chance.Rigela wrote: Sat Jan 09, 2021 4:55 pm One question on the change.
At lvl 10, Loremaster's were previously able to choose a rare unlearnable language but no longer can at level 5 that I can see. Is this intentional or was it removed in the past and I missed that update?
Quoting Rigela's edit for emphasis, as I think having loremaster benefit dweomercrafting in some way jives very well with the class concept.Rigela wrote: Sat Jan 09, 2021 4:55 pm Another thing I noted is that it doesn't count towards your dweomercraft tier for enchanting. At least in the case of a bard 25/5. I don't know if a secret so it does count would be worthwhile on the same level as the bard/ranger etc level or full, or just giving it to them anyway.
Roushoum is a bug.SkipiusEsq wrote: Sat Jan 09, 2021 6:42 pm On relevel, a few more things I've noticed on how this change hurts existing LMs (a class, mind you, that is rather difficult to level, so getting punished after that amount of leveling is frustrating):
* Languages are lost and now some cannot be reselected: Druidic, Roushom to name two - I understand Druidic is not supposed to be learned now but my character did. Now he RPs as being a linguist who suddenly forget an entire language. Roushom may be a bug that I think might be getting fixed.
* Losing ESFs - my character had, and used in RP, multiple ESF secrets. Now he has just forgotten how to make illusion copies of himself when giving language lessons. In total, you lose 3 ESF if you still want Tutor. That is not just a minor hit to a character.
* Losing Artisan - since Artisan, ESF, and Tutor are now all only selectable at levels 4 and 5, you have to pick between them. Given the changes already, the one that I have to let go is Artisan. But what that means is the points put into carpentry so I could make the bard instruments is now wasted. But, alas, stuck with them.
As noted above, it is extremely frustrating to have a character that I've invested a good bit of RP into and lots of time leveling a very hard class to level become extremely nerfed on the altar of - We want other people to take this class to make them mechanically better.
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Honestly I think tacking on something like the ranger map showing, the ranger speed bonus, or the ability to use horses without 6pts in ride would make it less of a trap. Still not good but you get something that keeps working even after you've explored.Wrips wrote: Sat Jan 09, 2021 6:50 pm I would honestly give the Secret of Exploration for free at Loremaster 3. The sources of xp/gold from it is finite and the quantities, more than acceptable.